KeyboardReprogram - 在Arduino IDE上打开一个新窗口,用简单的跑马灯程序重新编译Leonardo KeyboardSerial - 从串口里读取一个字节,然后返回一个键值。 KeyboardAndMouseControl - 在一个程序里示范鼠标和键盘命令 ButtonMouseControl - 通过5个按键控制光标行动 JoystickMouseControl - 当按键被按下时,通过一个操纵杆来...
(9600); // initialize control over the keyboard: Keyboard.begin(); } void loop() { // check for incoming serial data: if (Serial.available() > 0) { // read incoming serial data: char inChar = Serial.read(); // Type the next ASCII value from what you received: Keyboard.write(...
int PS2Keyboard::getCombinationKey() {return CombinationKey;}bool PS2Keyboard::available() {if (CharBuffer || UTF8next) return true;CharBuffer = get_iso8859_code();if (CharBuffer) return true;return false;}int PS2Keyboard::readIt() {return read();}int PS2Keyboard::read() {uint8_t ...
char inChar = Serial.read(); // Type the next ASCII value from what you received: Keyboard.write(inChar + 1); } } [Get Code] 更多 Keyboard.write() Keyboard.print() Keyboard.println() KeyboardLogout - 利用按键命令注销当前使用者 KeyboardMessage - 当一个按键被按下,发送一个文本字符串。
一旦你编译好的你的开发板,插上USB线并打开一个文本编译器。连接你的开发板和电脑,并且在移动光标时按下按键写入文件。 原理图 样例代码 https://www.arduino.cc/en/Tutorial/KeyboardAndMouseControl?action=sourceblock&num=1 更多 Keyboard.write()
// return true if KEYBOARD_LED (Num Lock button) is pressed boolean buttonPressed() { uint8_t ledStatus; ledStatus = Keyboard.readLedStatus(); // Arduino Led pin as an indicator // If Num Lock led is on, the led indicator will be on ...
其实BadUSB是一个类似于USB驱动器的设备,一般在某宝上面几十块钱就能买到,用的是Arduino开发板制作而成。有些黑客大佬甚至可以利用U盘自己改装出一个BadUSB。 建立在Arduino上的BadUSB是利用其中的Keyboard库的一些函数,下面我来给大家介绍一下一下Keyboard库 ...
Keyboard.begin(); } void loop() { if (Serial.available() > 0) { char key = Serial.read(); Keyboard.write(key); delay(100); } } 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 步骤5:连接Arduino到电脑 将Arduino开发板通过USB线连接到电脑。
(路径:你的Arduino安装路径\Arduino15\packages\digistump\hardware\avr\1.6.7\libraries\DigisparkKeyboard\DigiKeyboard.h) /* * Based on Obdev's AVRUSB code and under the same license. * * TODO: Make a proper file header. :-) * Modified for Digispark by Digistump ...
Keyboard.begin(); } void loop() { // read the pushbutton: int buttonState = digitalRead(buttonPin); // if the button state has changed, if ((buttonState != previousButtonState) // and it's currently pressed: && (buttonState == HIGH)) { ...