ArcGIS Maps SDK for Unreal Engine is an Unreal Engine plugin that gives you access to real-world maps and 3D content from ArcGIS. It provides a Modes Panel UI, components, a C++ API, and Blueprints to create interactive, photorealistic 3D, and XR experiences with geospatial data....
You can find theModes Panel UIsample level in theSamplesfolder with its nameComponents sample. To access the folder, open theContent Drawerand selectPlugins > ArcGIS Maps SDK for Unreal Engine Content > Samples. Click theArcGIS Maps SDKbutton to open theModes Panel UI. If thePluginfolder does...
用于Unreal Engine的ArcGIS Maps SDK插件以zip归档文件的形式提供,下载内容可在Esri Early Adopter网站上获得。 6 要安装插件: 在主项目目录中创建一个Plugins文件夹。 7 在项目目录下创建插件文件夹 从.zip文件中提取ArcGIS Map for Unreal文件夹,然后将其复制到新的Plugins文件夹中。 发表于:2020-11-012020-11-...
在C ++API允许访问所述插件的源代码 ArcGISMapsSDK 面板UI使用 启动虚幻引擎,您应该在虚幻UI工具栏中看到一个ArcGIS Maps按钮。默认情况下,工具栏显示在“蓝图编辑器”的左上方。 用于虚幻引擎的ArcGIS Maps SDK 要初始化,请单击ArcGIS Maps按钮,它将生成一个Map Controller Actor。您可以在WorldOutliner中找到它。
Hello ESRI team! I am trying to use the ArcGIS SDK v1.20 with Unreal Engine 5.1.1. I cannot get this to work. Every launch, I am greeted with the dialogue box
获得对 ArcGIS Maps SDK for Unreal Engine 的支持,该插件可让您访问 ArcGIS 中的真实世界地图和 3D 内容。
ゲームエンジン用の SDK である ArcGIS Maps SDK for Unity と ArcGIS Maps SDK for Unreal Engine が、それぞれ 6 月と 7 月に米国 Esri 社からリリースされました。 2019 年から SDK の開発が始まり、 2021
Esri and Epic Games began working together early in the development of the ArcGIS Maps SDK for Unreal Engine. One of the key outcomes of that collaboration has been Epic Games’ development of the Georeferencing plugin for Unreal Engine which led to full support in Unreal Engine 5 for double-...
Version 1.4 of ArcGIS Maps SDK for Unreal Engine continues our dual-purpose mission to bring accurate real-world geospatial data to Unreal Engine and to integrate GIS capabilities seamlessly with your game engine app development. Highlights in this release include filtering of building scene layers by...
A new opacitymap.mode material attribute has been added to control the interpretation of opacity maps (blend or mask). New selectors were added to the alignScopeToAxes operation. Now the scope can also be aligned to object space axes. Fixed various bugs in the roofHip and roofGable operation...