glCompileShader glCompileShaderARB glCompressedTexImage1D glCompressedTexImage1DARB glCompressedTexImage2D glCompressedTexImage2DARB glCompressedTexImage3D glCompressedTexImage3DARB glCompressedTexSubImage1D glCompressedTexSubImage1DARB glCompressedTexSubImage2D glCompressedTexSubImage2DARB glCompressedTexSubImage3D...
# glDeleteShader # glDeleteTextures # glDeleteVertexArraysAPPLE # glDepthBoundsEXT # glDepthFunc # glDepthMask # glDepthRange # glDetachObjectARB # glDetachShader # glDisable # glDisableClientState # glDisableIndexedEXT # glDisableVertexAttribAPPLE # glDisableVertexAttribArray # glDisableVertexAttribArra...
voidGLShader::setShaderValue(constchar*varId,float*value) {// if (!program) return;if(shaderVals.find(varId) == shaderVals.end()) {// if (shaderVals[varId].binding != -1) use();shaderVals[varId].binding =glGetUniformLocationARB(program, varId); shaderVals[varId].valType = SHADER...
voidFlush(uint& buffer,int& vtxs){//上次才知道原来Flush还有冲厕所的意思QAQ//OpenGL有个函数glFlush(),翻译过来就是GL冲厕所() ←_←vtxs = Vertexes;if(EnableShaders) {for(inti =0; i != shadercount; i++) { glUseProgramObjectARB(shaderPrograms[i]); } }if(Vertexes >0) { glBindBuffe...
glIsShader glIsTexture glIsVertexArrayAPPLE glIsVertexAttribEnabledAPPLE glLightModelf glLightModelfv glLightModeli glLightModeliv glLightf glLightfv glLighti glLightiv glLineStipple glLineWidth glLinkProgram glLinkProgramARB glListBase glLoadIdentity glLoadMatrixd glLoadMatrixf glLoadName glLoadTransposeMatrixd...
ColorTexImage[id*4] = ColorTexImage[id*4+1] = ColorTexImage[id*4+2] = ColorTexImage[id*4+3] =0.0; } }glActiveTextureARB(GL_TEXTURE2_ARB); glGenTextures(1, &Color_Texture); glBindTexture(GL_TEXTURE_RECTANGLE_NV, Color_Texture); ...
glCompileShaderARB glCompressedTexImage1D glCompressedTexImage1DARB glCompressedTexImage2D glCompressedTexImage2DARB glCompressedTexImage3D glCompressedTexImage3DARB glCompressedTexSubImage1D glCompressedTexSubImage1DARB glCompressedTexSubImage2D glCompressedTexSubImage2DARB glCompressedTexSubImage3D glCompressedTex...
glCompileShaderARB glCompressedTexImage1D glCompressedTexImage1DARB glCompressedTexImage2D glCompressedTexImage2DARB glCompressedTexImage3D glCompressedTexImage3DARB glCompressedTexSubImage1D glCompressedTexSubImage1DARB glCompressedTexSubImage2D glCompressedTexSubImage3D glCompressedTexSubImage3DARB glConvolutionFi...
glCompileShader glCompileShaderARB glCompressedTexImage1D glCompressedTexImage1DARB glCompressedTexImage2D glCompressedTexImage2DARB glCompressedTexImage3D glCompressedTexImage3DARB glCompressedTexSubImage1D glCompressedTexSubImage1DARB glCompressedTexSubImage2D glCompressedTexSubImage2DARB glCompressedTexSubImage3D...
glIsShader glIsTexture glIsVertexArrayAPPLE glIsVertexAttribEnabledAPPLE glLightModelf glLightModelfv glLightModeli glLightModeliv glLightf glLightfv glLighti glLightiv glLineStipple glLineWidth glLinkProgram glLinkProgramARB glListBase glLoadIdentity glLoadMatrixd glLoadMatrixf glLoadName glLoadTransposeMatrixd...