// 父容器尺寸确定时,设置了layoutWeight的子元素在主轴布局尺寸按照权重进行分配,忽略本身尺寸设置。 Row() { // 权重1,占主轴剩余空间1/3 Text('layoutWeight(1)') .size({ width: '30%', height: 110 }).backgroundColor(0xFFEFD5).textAlign(TextAlign.Center) .layoutWeight...
// 父容器尺寸确定时,设置了layoutWeight的子元素在主轴布局尺寸按照权重进行分配,忽略本身尺寸设置。 Row() { // 权重1,占主轴剩余空间1/3 Text('layoutWeight(1)') .size({ width: '30%', height: 110 }).backgroundColor(0xFFEFD5).textAlign(TextAlign.Center) .layoutWeight(1) ...
BlendWeight CharacterStateInfo JoystickInfo Quaternion RayHitInfo Skeleton SkeletonInfos Vector3d Enum Value Summary CharacterState JoystickButton 时域抗锯齿插件 Overview Interface Summary CreateTaaRenderAPI Class Summary TaaRenderAPI Enum Value Summary GraphicAPI 智慧流体插件 Over...
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power 25W PoE power - AC power 100 V-240 V Frequency 50 Hz/60 Hz Dimensions (height x width x depth) 44.5 mm x 390 mm x 220 mm(1.8 in. x 15.4 in. x 8.7 in) Weight 2.9 KG (without interface cards) Ambient temperature 0oC-45oC** Relative humidity 5-95% (non-condensing) 2 ...
Weight without packaging [kg(lb)] 1.9 kg (4.19 lb) CPU 2.2 GHz, 8 Cores Memory 16 GB Console port RJ45 RTC Supported LAN ports 4 x GE electrical interfaces WAN ports 2 x GE combo Number of service board slots 1 MIC slots (default/maximum) 1/1 SIC slots (default/maximum) 0/0 WSIC...
Chassis height [U] 1 U Dimensions without packaging (H x W x D) [mm(in.)] Basic dimensions (excluding the parts protruding from the body): 44.0 mm x 150.0 mm x 133.0 mm (1.73 in. x 5.91 in. x 5.24 in.) Maximum dimensions (the depth is the distance from ports on the front pa...
(height x width x depth) 44.5 mm x 442 mm x 420 mm 44.5 mm x 442 mm x 420 mm 44.5 mm x 442 mm x 420 mm 88.1 mm x 442 mm x 470 mm 88.1 mm x 442 mm x 470 mm Weight 5.9 kg (without power module and interface card) 5 kg (without power module and interface...
1→ whole window minimum dimension (between width and height). Do not take account of margins. Default: [0.3, 0.7], <int> sweepStepMinPx: minimum size of a step in pixels. Default: 16, <boolean> sweepShuffle: if we should shuffle scan positions or not. Default: true. Hosting The ...
canvas.height mat4.perspective(this.projMatrix, this.fov_y, aspect, 0.1, 100) mat4.perspective(this.projMatrix, this.fov_y, aspect, 0.01, 1000) // Convert view and projection to target coordinate system // Original C++ reference: https://gitlab.inria.fr/sibr/sibr_core/-/blob/...