In this paper we present an overview of basic concepts of virtual reality (VR). We will describe important VR application when interacting with three dimensional computer generated worlds. In particular, we will discuss VR application in medical, engineering, primary education, etc. Finally we will...
In the first 5 years of virtual reality application research at the California Institute for Telecommunications and Information Technology (Calit2), we created numerous software applications for virtual environments. Calit2 has one of the most advanced virtual reality laboratories with the five-walled St...
Virtual Reality (VR) is the employment of computer technology to develop an artificial environment. Virtual Reality situates the user within an experience, contrary to conventional user interfaces. Rather than just glimpsing a screen in front of them, the users are engaged and allowed to converse ...
The ALIVE system significantly broadens the range of potential applications of virtual reality systems; in particular the paper discusses novel applications in ... P Maes,T Darrell,B Blumberg,... - Computer Animation 被引量: 379发表: 2002年 Physically touching and tasting virtual objects enhances ...
Background: Virtual reality has a long his; tory in plastic and reconstructive surgery, with uses ranging from anatomical demonstration to craniofacial surgical planning. The purpose of this article is to add to the literature a computer graphics-based resource for aesthetic surgery. Methods: Deformat...
One of the most valuable applications of virtual reality (VR) is in the domain of rehabilitation. After brain injuries or diseases, many patients suffer from impaired physical and/or cognitive capabilities, such as difficulties in moving arms or remembering names. Over the past two decades, VR ...
Researchers have explored the benefits and applications of virtual reality (VR) in different scenarios. VR possesses much potential and its application in education has seen much research interest lately. However, little systematic work currently exists on how researchers have applied immersive VR for ...
Abstract In recent years, there has been an increasing interest in clinical and research applications of virtual reality (VR). However, the adoption of this approach is still limited by the high costs of software development, lack of technical expertise among end-users, and the difficulty of ada...
A example project for developing Unity3D applications for virtual reality environments such as the Electronic Visualization Laboratory's CAVE2(TM). This package and its associated submodule (https://github.com/arthurnishimoto/module-omicron) work as a wrapper around the CAVE2 API so that the CAVE...
Virtual reality VR Interactive visualization Digital archaeology 1. Introduction 1.1. Aim of the study Our aim in this paper is to demonstrate how photogrammetric 3D reconstructions of larger archaeological objects can be created and displayed in virtual reality space using low cost hardware and software...