increasing the tick rate will not magically solve many problems that players perceive as being related to server refresh rates. “It wouldn’t do anything for issues that are tied to plain old lag (like getting shot while in cover), ISP-level issues, or bugs ...
which is that the limits on inputs that servers can receive and send out aren’t always the same even if they have the same tickrate. To be specific: in many games, if a server runs at 60Hz, it means
先说结论:这是重生的服务器导致的,并且没有根治的办法,和你电脑的显卡性能等参数无关,也就是说就算你是4090ti玩Apex,也会遇到这个现象。 在此之前我们先理解一个概念,就是服务器的Tick数问题,此处引用@百鬼粽的翻译和解释EA官网的公告的专栏《Apex的tick数》作为论据: The server is running in slow motion. ...
兄弟萌,无聊了来说说..tickrate简单来说就是服务器的刷新频率,服务器并不是每时每刻都在你和服务器之间传输信息,如果你打出的那颗子弹刚好在服务器两次传输之间,这颗子弹就被吞了。
修改服务器运行参数(如TICK RATE)是在autoexec_server.cfg和autoexec_server_dev.cfg中修改,如果你不清楚你在干什么的话请不要碰这个文件。 cfg 如果你想修改tick rate从20到80,则需将sv_updaterate_mp 值从20改为80,同时把base_tickinterval_mp 值从0.0500改为0.0125即可,客户端也需要在autoexec_client_dev.cfg...
it... at the end of the day I know its temporary with how bad the servers currently are and I know even at their best we don't have the best servers. However, you are making billions off of this game now, fix the servers. Give us higher tick rate servers, give us stable servers...
Server Lag (TPS) Overall server performance is represented by itsTPS(Ticks Per Second). A server’s TPS is like a heartbeat. Your server beats at a fixed rate of 20 ticks per second, so one tick every 0.05 seconds. On each tick, various aspects of the server advance a little bit; ...
Connect to a server in your preferred country. (Servers closer to you will get you better ping and no VPN packet loss) Run Apex Legends and log in with your new account. Enjoy the game, and leave a comment below to let me know if it worked for you! Can using a HWID spoofer help ...
{ serveranimdata: DT_ServerAnimationData, m_animPlaybackRate: Float, m_animFrozen: Int, m_animModelIndex: Int, m_nNewSequenceParity: Int, m_flPoseParameter: DataTable, m_bClientSideRagdoll: Int, m_vecForce: Vector, m_flEstIkOffset: Float, m_passDamageToParent: Int, m_animNetworkFlags...
Remember, the tick rate on the server controls the world operations, and having too many activities at once may cause a reduction in the TPS.Poor Optimization If you have minimal mob farms, entities, and machines, but still experience lag, then the server settings are likely the cause. ...