Using Steam - DX12 Beta. So, while we are still working on this scenario, we just wanted to confirm if you already tried the troubleshooting steps shown in the following link: https://earlygame.com/apex-legends/how-to-fix-engine-error-0x887a0006#:~:text=What%20Causes%...
The crash occurred due to a null pointer dereference in the r5apex_dx12.exe module, specifically in the function ffxGetCommandListDX12. This is a common type of error where the program attempts to access memory that hasn't been initialized or has been set to null....
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Same problem here, only happens with DX12. Hopefully AMD or EA can look into this. Same thing happens with character hair in the menu.
AMD Anti-Lag 2 requires a Radeon RX 5000 GPU at minimum, and driver version 24.7.1 for DX12 and 24.6.1 for DX11. FlagDescription --novid Used to skip intro videos/logos. -high Forces the game to launch as a high priority process. Can cause a login server issue, see note above....
I am experiencing a consistent, reproducible crash when attempting to play Apex legends using DX12.I would like to play it on DX12 as the performance is markedly better when using an Intel Arc card. Relevant Specs: Intel Arc A770 16GB - (4826 drivers currently) I9-9900K (non OC) ...
本月也是Apex Legends™的4周年纪念日,我们将通过周年纪念收藏活动来庆祝,其中包括全新的社区内容奖励轨道和游戏中发生的许多庆祝活动,包括赛季前两周的登录奖励✝,第一周的特色是解锁加密和所有登录玩家的加密主题包, 以及第二周解锁灰烬和一个小智主题包,供所有登录的玩家使用。此外,轮换中的每张地图都会有特殊的...
本月也是Apex Legends™的4周年纪念日,我们将通过周年纪念收藏活动来庆祝,其中包括全新的社区内容奖励轨道和游戏中发生的许多庆祝活动,包括赛季前两周的登录奖励✝,第一周的特色是解锁加密和所有登录玩家的加密主题包, 以及第二周解锁灰烬和一个小智主题包,供所有登录的玩家使用。此外,轮换中的每张地图都会有特殊的...
AMD is up-to-date with true DX12 support, they have always contributed to and promoted open standards. So much of why games will run on NVidia is that instead of the game developers actually making sure they are following the DX standards they are actually coding for the GPU ...
("dx12")).is_some() { s!("r5apex_dx12.exe").to_string() } else { s!("r5apex.exe").to_string() } } pub fn press_to_exit() { println!("{}", s!("Press enter to exit..")); let _ = std::io::stdin().read_line(&mut String::new()); Expand Down Expand Up @@ ...