Children who display signs of social anxiety or who have moderate difficulty with social skills can often benefit from supervised video game play with their peers. Playing video games with a friends calls for somewhat less conversation but still requires cooperation and collaboration. Becoming part of...
“MindLight,” however, was reported by the participants as less appealing to themselves and less likely to induce flow, a common issue with serious games when they are compared with their more entertainment-focused counterparts [55]. The therapeutic game “Dojo” appeared in 2 of the papers ...
as the discursive site wherein the disciplinary imaginary was honed, so too does digital play operate as that discursive site wherein the ludic imperative has emerged.;To make this claim, I have had to move beyond the conventional theoretical frameworks utilized in the analysis of video games. ...
Now this one has been proved time and again to be one of the best games to play when you want to escape the harsh realities of the real world and dive into a more peaceful virtual land, where you can do anything from farming to hanging out with friends without getting overwhelmed by th...
Of the patients who formed the IG, only two patients reported sporadically playing video games, with the rest of the patients reporting no previous interest in the use of VR. The sample consisted mostly of patients who had suffered an ischaemic stroke (64%) and, to a lesser extent, of ...
it can be difficult to know which activities and resources will help when you’re trying to alleviate some of your social anxiety. Video games have emerged as one possible tool to help with social anxiety. A console or PC setup allows you to spend hours playing with your friends online. St...
Johnstone et al.2012) and a Xbox 360 controller. Children and their parents filled out several questionnaires including the Spence Children’s Anxiety Scale (Spence1998) 2 weeks before and after playingMindLight, at 3-months and 6-months follow-up (when children had not played the game for ...
While much research focuses on people’s preference of the types of technology games, there is little reported on the relationship between learning and emotional development as a result of playing different types of computer and video games.
We also know that distraction (ie, reading a book, playing games, or music) serves as an effective mood-regulatory strategy when used in moderation. Some individuals with depression may find it difficult to initiate distraction spontaneously due to increased rumination and inhibition deficits [104]...
A line of research within that field, interested in the impact of vid- eogames on emotions, has documented the short-term beneficial effects of playing casual or puzzle videogames on stress, anxiety and mood [49–52]. Casual video games are video games targeted for a large audience, which...