We conducted a randomized controlled study to examine the effects of the newly developed RET hink therapeutic game on reducing the subjective emotional reactivity to a stressor in children and adolescents and in
We tested the effectiveness of the online coloring game in increasing subjective well-being (SWB) and reducing anxiety. We hypothesized that the digital gamification mental intervention would be effective in the pandemic; in addition, participants who colored specific types of images would show higher...
In this paper, we performed a meta-analysis of the efficacy of game-based interventions on reducing students’ level of maths anxiety. We also tested the impact of a set of moderators, including the digital or non-digital nature of the games used, the type of gameplay, the age group and...
Online gaming and socialization in the network society are mutually shaped—on the one hand, online games are to some extent digital extensions of the real-world social structures in which some codes of offline socialization also apply; on the other hand, online games, as cyberspaces, afford p...
Of course, it’s well-known that physical activity improves mood. Andvigorous video game-based exerciseis just as good as any other form of exercise for reducing stress and releasing endorphins. Games that utilize the PlayStation Move, Microsoft Kinect, and Nintendo Wii peripherals provide all ki...
Implementation potential of hospital play in clinical settings Although the overall results support these interventions in reducing children's anxiety and negative emotions, it is essential to assure the implementation potential of such interventions in clinical settings. Allowing flexible time for the ...
There is no one pathway or mechanism by which anti-anxiety drugs work; each group of chemically related agents takes a different approach to some characteristic of anxiety. The benzodiazepines, for example, are sedating agents that affect the whole body, promoting relaxation and reducing muscle ten...
On the other hand, research indicates that individuals prefer to binge-watch alone so the quantity of time they spend watching TV series may affect their interpersonal relationships by further reducing the number of contacts with other people (Wheeler, 2015; Sun and Chang, 2021...
Our study takes several cues from a Durkheimian perspective while examining the relative anxiety-reducing efficacy of religious involvement and, specifically, prayer versus its secular counterpart, namely, meditation. Meditation in Western societies is a principally secular, therapeutic, and often ...
12 However, our findings are limited because of substantial heterogeneity and inconsistency in the analyses, reducing the confidence in these conclusions. We found no difference in the effectiveness of preparatory and distracting games, or between VR and non-VR games, on paediatric pain or anxiety ...