We conducted a randomized controlled study to examine the effects of the newly developed RET hink therapeutic game on reducing the subjective emotional reactivity to a stressor in children and adolescents and in modulating their frontal EEG asymmetry. A number of 165 children and adolescents were ...
Of course, it’s well-known that physical activity improves mood. Andvigorous video game-based exerciseis just as good as any other form of exercise for reducing stress and releasing endorphins. Games that utilize the PlayStation Move, Microsoft Kinect, and Nintendo Wii peripherals provide all ki...
We tested the effectiveness of the online coloring game in increasing subjective well-being (SWB) and reducing anxiety. We hypothesized that the digital gamification mental intervention would be effective in the pandemic; in addition, participants who colored specific types of images would show higher...
There is no one pathway or mechanism by which anti-anxiety drugs work; each group of chemically related agents takes a different approach to some characteristic of anxiety. The benzodiazepines, for example, are sedating agents that affect the whole body, promoting relaxation and reducing muscle ten...
12 However, our findings are limited because of substantial heterogeneity and inconsistency in the analyses, reducing the confidence in these conclusions. We found no difference in the effectiveness of preparatory and distracting games, or between VR and non-VR games, on paediatric pain or anxiety ...
Based on the findings of the present study indicating that active and passive VR experiences contribute to improving mood and reducing anxiety, we believe that this technique should be adopted especially in situations where there is difficulty in leaving the house (e.g., such as during a pandemic...
The primary benefit derived from playing video games is a sense of mastery. As we move farther and farther into an economy where work is disconnected from physical objects is harder to experience mastery. The inherent thing that video games can give people is a chance to master an environment...
The efficacy of prescribed casual Video- game Play in reducing symptoms of anxiety: a randomized controlled study. Games Health J. 2014;3(5):291–5. https://doi.org/10.1089/g4h.2013.0092. 52. Pine R, Fleming T, McCallum S, Sutcliffe K. The effects of casual videogames on anxiety, ...
High levels of academic burnout can exacerbate symptoms of depression and anxiety, significantly reducing students’ interest in activities. For these students, a decrease in internet addiction may not be a positive sign; instead, it could indicate worsened depression and anxiety. This finding underscor...
Recently, eHealth interventions, especially those based on principles of cognitive behavioral therapy and biofeedback, have been shown to be moderately effective in reducing anxiety. However, these modalities have rarely been combined. Young people have expressed a preference for well-designed and ...