Modding Guide for Anno 1800 You want to add something? Check the contribution guide. Getting Started Tools you need Structure of a mod How to: Change an existing mod Tutorials Detailed walkthrough the creation of mods: Tutorial 1 - Get started Tutorial 2 - Making new specialists Tutorial 3 ...
3. [Tutorial 3 - Making a new production chain](./hier0nimus-tutorials/03-making-new-production-chain/readme.md) 4. [Tutorial 4 - Making a new ship](./hier0nimus-tutorials/04-making-new-ship/readme.md) - [Map Fertilities (Overview)](https://github.com/Pnski/Anno1800ModDoku/blob...
Added a "Friendship" ornament for all players to celebrate Anno 1800's fifth birthday. Added modding support for shaders and sound banks (support for the New Horizon mod).Bug Fixes: General Fixed an issue which resulted in the buffs from multiple items not affecting the Charcoal Kiln in the...
- [Map Fertilities (Overview)](https://github.com/Pnski/Anno1800ModDoku/blob/main/Tutorials%2FMapFertilities.md) - [Documentation](./documentation/README.md) - [Guide to make AI use new buildings](./guides/AI%20using%20new%20buildings.md) ### Advanced Tutorials/Guides 5. [Tutorial 5...
This short tutorial shows how to set up your own animation with Blender and get it to work in Anno 1800. As an example we will animate a small crane extracted from the heavy weapons factory: Requirements: Blender 2.8 or higher (3.5.1 recommended) rdm4-bin converter Anno Cfg Import / ...