Increased the additional happiness and income from 5 to 10 Museum: Celts (Actual name: Bronze Age) Removed timber yards and hunters from the pool (Actually no buildings seem to be removed from the pool) Increased attractiveness from +2 to +15 (Actual increase is from +2 to +5) Added ...
Anno 1800 was a breath of fresh, yet not entirely unfamiliar, air for Ubisoft’s city builder series. Having chosen the Industrial Age as its time period and exploring the Arctic and Africa in its first two seasons, the title is now waiting for its fourth post-launch season of content. ...
Fire stations and police stations are also important. The former obviously puts out the fires, and the latter stops riots (likely when your citizens are unhappy). Churches, schools/universities, pubs, and other public service buildings are also necessary as they increase citizen happiness. These b...
Notice that the green custom productivity values illustrate the optimal production ratios between the buildings, IF you want to prevent under- or overproduction. You can choose to actually increase productivity or you can choose a different way to obtain more of the input goods. ...
You can choose to actually increase productivity or you can choose a different way to obtain more of the input goods. -570 -10 -50 -200 2900 12 15 8 5 Fur Dealer1 @ 140% for 2,8 /min and 0,23 /min and 0,23 /min and 0,23 /min Iron Mine1 @ 70% Sheep Farm1 @ 140% Fur...