Fixed the missing milk production in the Cattle Farm construction infotip in "Pride & Peddlers" scenario Added a missing header for the dam monument screen in the "Eden Burning" Scenario Fixed a misleading description for the items "Taxman Tim" and "Lady Banes, Proponent of Protectionism" that...
83% efficient 4 Cattle Farm and 4 Red Pepper Farm setup with warehouse that produce 2 beef and red pepper per min.Buildings: 1 • 4 • 4 • 448 Construction costs: Maintenance: Size: 23 x 35 (no roads) Tiles: 805 Space Efficiency: Production (per minute): 2 • 2 ...
Milk: Produced by the cattle pastures of the basegame cattle farm (which is only graphically slightly adapted). Without DLC-12 this is true for the Old and New World, with DLC-12 active, the New World stays untouched regarding milk. Each pasture module produces 1 ton of milk each cycle....
Cattle Needs to be Butchered Don't you find it a bit weird that a pig farm produces pigs while a cattle farm produces ... meat? Then this mod is for you: Cattle farms now produce cattle instead of meat. The cattle then needs to be butchered at a butchery before its meat can be pr...
Equipped in Trade UnionAffects All Old World Animal Farms Sheep Farm Pig Farm Cattle Farm EffectsProductivity: -15%Workforce Needed: +10%Maintenance Cost: +75%Extra Goods Occasionally produces extra Dung every 3rd cycle Expedition Bonus Crafting: +12 Arborist...
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Artisanal Kitchen8 @ 100% Cattle Farm8 @ 100% Red Pepper Farm8 @ 100% Iron Mine1 @ 100%Supplies: • 390 Artisans Residences (up to 11700 Artisans) • or 195 Engineers Residences (up to 7800 Engineers) • or 66,7 Scholars Residences (up to 8000 Scholars) • or 333,3...
It takes 120 seconds to produce 1 ton of grapes so the production rate is 0.5 tons of grapes per minute. To achieve 100% productivity the farm needs 128 grape fields. Productivity can be changed by adjusting working conditions and using items. Electricity has no effect on vineyards. ...
Cattle Farm Goat Farm Nandu Farm Pig Farm Sanga Farm Sheep Farm EffectsProductivity: +70%Maintenance Cost: +50% Fire Safety PosterUncommon Fewer fires, for little cost. Equipped in Trade UnionAffects All Production Buildings EffectsMaintenance Cost: +5%Chance of Fire: -30% Flower GirlUncommon...
Repairs nearby ships and buildings. Repair Crane is a Harbour Building and one of the defence buildings which repairs its owner's ships and buildings located within its range. It can be built in the Old World (and Cape Trelawney), the New World and Enbes