A simple camera to pan/zoom/rotate around the scene, similar to the "v-cam" in Flash. Movieclips allow you to create and reuse/loop animation objects within your projects. A variety of shapes, color/scale on a per-segment basis, gradients - create any "stickfigure" you can imagine!
The natural tool to use is a ray tracing program. While using a paint program will certainly do the job, it would take quite a bit of work to produce smooth animation as well as consistent sizes of the various objects in what is really a very simple scene. The Persistence Of Vision (P...
Be careful when moving your blend file to other locations or other computers! Even if you use "pack images", image sequencesdo not get packedin the blender file. You must manually copy this folder to wherever you plan to render/open the file. For this purpose, such as render farms or ...
A non-linear editing (NLE) system for editing and/or modifying 3D animation information comprises elements represented by clip objects which can be positioned and/or manipulated rel
Different resolutions is not a problem as long as your games does not require many detailed objects and small fonts. You can simply design your game at the highest resolution and scale the images down for the smaller devices. Memory is an issue on smaller devices combined with low performance...
Particle Text is a canvas pixel manipulation that uses typed arrays. The particles react to your cursor’s movements. Speed Test: GSAP, Motion One, Anime, CSS Transitions (Zepto), WAAPI CodePen Embed Fallback By GreenSock It’s surprising how fast JavaScript objects can animate. Sometimes the...
Moving the mouse pointer inverts the color images. Mainworks Mainworks has a portfolio site that shows off the work of this creative media production company. Move the mouse pointer or click the dots to learn more about their projects. Team Stefansky This advertising bureau from Israel uses so...
Different resolutions is not a problem as long as your games does not require many detailed objects and small fonts. You can simply design your game at the highest resolution and scale the images down for the smaller devices. Memory is an issue on smaller devices combined with low performance...
Different resolutions is not a problem as long as your games does not require many detailed objects and small fonts. You can simply design your game at the highest resolution and scale the images down for the smaller devices. Memory is an issue on smaller devices combined with low performance...