This algorithm is not physically one and the process of working is very complex. Different effects need to be implemented using different shaders. To achieve a scene requires adjusting multiple N parameters. With it, we can do the photo-level rendering. What's more important is that the RIS...
Contributor AmeliaBR commented Apr 22, 2019 @grorg We give implementations flexibility in picking the algorithm for simple blur, so I don't think we'd want to be any more specific for motion blur. If we approach the property as a rendering hint, rather than an explicit style rule, then...
REAL FLOWis a fluid and dynamics simulation tool for the 3D and visual effects industry, developed by Next Limit Technologies in Madrid, Spain. This stand-alone application can be used in conjunction with other 3D programs to simulate fluids, water surfaces, fluid-solid interactions, rigid bodies...