NativeAnimationFrameworkSF /AnimationOptimizer / Latest commit History History File metadata and controls 13 lines (13 loc) · 387 Bytes Raw 1 2 3 4 5 6 7 8 9 10 11 12 13 { "$schema":"https://raw.githubusercontent.com/microsoft/vcpkg-tool/main/docs/vcpkg.schema.json", ...
GIF Optimizer enables you to reduce the size of your GIF animations without perceivable quality loss. The program achieves this by removing unused palette entries and redundant pixels and by automatically reducing the number... Details...
Scene Optimizer: What Options Should I Choose? White Papers Release Notes 106.1.0 106.0.1 106.0.0 105.1.0 105.0.0 104.2.0 104.1.0 104.0.14 SimScale Converter Tagging Extension USD Collections Extension (Preview) USD Curve Rendering Support Curve Authoring USD Paths 3rd Party Omniverse Common...
Working with the team at Keebo, we created this 30 second SaaS product video to demonstrate how its Snowflake optimizer helps warehouse managers boost efficiency. WATCH Assurance Wilson Storytelling is an effective way to engage your audience. We used it to explain how Assurance Wilson helps you ...
class OZZ_ANIMOFFLINE_DLL AnimationOptimizer { public: // Initializes the optimizer with default tolerances (favoring quality). AnimationOptimizer(); // Optimizes _input using *this parameters. _skeleton is required to evaluate // optimization error along joint hierarchy (see hierarchical_tolerance)...
Scene Optimizer Using The Scene Optimizer Operations Scene Optimizer: What Options Should I Choose? White Papers Release Notes 107.0.0 106.1.0 106.0.1 106.0.0 105.1.0 105.0.0 104.2.0 104.1.0 104.0.14 SimScale Converter Tagging Extension USD Collections Extension (Preview) USD Curve Rendering ...
#include <osg/Notify> #include <osg/MatrixTransform> #include <osg/PositionAttitudeTransform> #include <osg/Geometry> #include <osg/Geode> #include <osgUtil/Optimizer> #include <osgDB/Registry> #include <osgDB/ReadFile> #include <osgGA/TrackballManipulator> ...
(4) We minimize e(θ) using an L-BFGS optimizer and initial- ize the parameters θt for frame t using the parameters from the previous frame θt−1 for all T frames in the animation. The prior weight is α = 0.01 for all results shown in this pa- per. Finally, no additional ...
OSG Optimizer 与 AnimationPathCallback的bug 1.在keySwitchManipulator中加入一个NodeTrackerMainipulator(自己继承了个类,重新写了computeHomePosition方法),想实现按 “m”可以实现在不同模型之间切换视角的效果,方法很简单,只要改变NodeTrackerManipulator的setTrackerNode就可以了,但是注意,在加入keySwitchManipulator之前...
#include <osg/Geode> #include <osgUtil/Optimizer> #include <osgDB/Registry> #include <osgDB/ReadFile> #include <osgGA/TrackballManipulator> #include <osgGA/FlightManipulator> #include <osgGA/DriveManipulator> #include <osgSim/OverlayNode>