3.1 DecodingAndroidManifest.xml Pass the manifest file (either binary or text) to decode: axmldec -o output.xml AndroidManifest.xml This will write the decoded XML tooutput.xml. You can specify the same filename for input and output to decode the file in-place. ...
然而 apktool 目前也不支持这个功能,官方的回答 (https://github.com/iBotPeaches/Apktool/issues/1135)是 AndroidManifest 也会依赖其他资源(如 strings, drawable 等),如果只 decode AndroidManifest 的 effort 会很大。 3. 直接修改 AndroidManifest 的 binary 因为我们对 AndroidManifest 只需要做很小的修改,既然...
Binary file/system/framework/oat/arm/services.vdex matches Binary file/system/priv-app/MiuiSystemUI/oat/arm/MiuiSystemUI.vdex matches 发现了一个奇怪的MiuiSystemUI.vdex文件,简单查了下,应当是为了优化系统OTA时 dex2oat 过程的类似预编译的东西,本质还是代码片段。 于是用vdexExtractor转成 MiuiSystemUI.de...
###262.在旧项目中引入android materialdesign 时 出现如下问题 android.view.InflateException: Binary XML file line #17: Error inflating class android.support.design.internal.NavigationMenuView Caused by: java.lang.reflect.InvocationTargetException Caused by: android.content.res.Resources$NotFoundException...
12-19 15:20:20.139: E/AndroidRuntime(20145): android.view.InflateException: Binary XML file line #246: Error inflating class <unknown> 12-19 15:20:20.139: E/AndroidRuntime(20145):at android.view.LayoutInflater.createView(LayoutInflater.java:606) ...
9. import com.google.zxing.BinaryBitmap; 10. import com.google.zxing.DecodeHintType; 11. import com.google.zxing.LuminanceSource; 12. import com.google.zxing.MultiFormatReader; 13. import com.google.zxing.Result; 14. import com.google.zxing.client.j2se.BufferedImageLuminanceSource; 15. import ...
php_binary 键名的长度对应的ascii字符+键名+经过serialize()函数序列化后的值 php: 键名+竖线(|)+经过serialize()函数处理过的值 php_serialize: 经过serialize()函数处理过的值,会将键名和值当作一个数组序列化 file_put_contents() 函数把一个字符串写入文件中。 <?php class User{ public $ussername; pub...
If you enable texture compression targeting, Unity also enables, Split Application Binary.Refer to Texture compression settings for more details on how this interacts with the texture compression setting in the build settings.Note: If you export or build your application as an APK, Unity only uses...
BinaryBitmap bitmap =newBinaryBitmap(newHybridBinarizer(source)); MultiFormatReader reader =newMultiFormatReader(); try{ Result result = reader.decode(bitmap); String strResult ="BarcodeFormat:" + result.getBarcodeFormat().toString() +" text:" ...
importcom.google.zxing.BinaryBitmap; importcom.google.zxing.DecodeHintType; importcom.google.zxing.EncodeHintType; importcom.google.zxing.LuminanceSource; importcom.google.zxing.MultiFormatReader; importcom.google.zxing.MultiFormatWriter; importcom.google.zxing.NotFoundException; ...