self.welcomeViewController = [[UIStoryboard storyboardWithName:@"Main" bundle:nil] instantiateViewControllerWithIdentifier:@"WelcomeViewController_ID"]; self.window.rootViewController = self.welcomeViewController; } else { self.introViewController = [[UIStoryboard storyboardWithName:@"Main" bundle:n...
Intent.ShortcutIconResource iconRes = Intent.ShortcutIconResource .fromContext(pkgContext, iconIdentifier); shortcut.putExtra(Intent.EXTRA_SHORTCUT_ICON_RESOURCE, iconRes); } // 发送广播,让接收者创建快捷方式 // 需权限<uses-permission // android:name="com.android.launcher.permission.INSTALL_SHORT...
"appFileSize": "15076147", "appName": "\u8bfa\u79d2\u8d37", "appVersion": "1.1.0", "appVersionNo": "5", "appBuildVersion": "19", "appIdentifier": "---", "appIcon": "f63573b31ed8ddd4df14dcc4da09060c", "appDescription": "\n \u8bfa\u79d2\u8d37\u662f\u4e00\u6b...
比如设置成@drawable/icon,这个图标可以在res\drawable\icon.png中找到 android:label——设置APP的名称,以及所有组件的默认标签,也可以在组件中自定标签。这个属性必须设置设置成一个字符串资源的引用。比如设置成@string/app_name,其值在标签名是string,name属性值是app_name的元素下设置值。 比如strings.xml 下的...
● package="com.unity3d.player"这里的内容如果放着不动,打包的时候Unity会将其修改为Player Setting的Bundle Identifier。 ● android:versionCode以及android:versionName这两部分的内容则在打包时会根据Player Setting里面的Version以及Bundle Version Code的内容来进行修改。
<MauiIconCondition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) != 'android'"Include="Resources\AppIcon\appicon.svg"ForegroundFile"Resources\AppIcon\appiconfg.svg"BaseSize456,456"Color
/sdcard/HwLauncher5_NormalPlus_src/res/values/public.xml:72: error: Public symbol drawable/android_theme_icon declared here is not defined./sdcard/HwLauncher5_NormalPlus_src/res/values/public.xml:55: error: Public symbol drawable/app_bg_icons declared here is not defined./sdcard/HwLauncher5_...
然后修改Android应用清单应用图标设置选项,选择@mipmap/appnew,具体如下图 也可以为每个平台设置不同的图标,TargetFramework参数支持ios、maccatalyst、android、windows四种类型,具体参考如下设置: <ItemGroup> <!-- App icon for Windows --> <MauiIcon Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(Targ...
然后修改Android应用清单应用图标设置选项,选择@mipmap/appnew,具体如下图 也可以为每个平台设置不同的图标,TargetFramework参数支持ios、maccatalyst、android、windows四种类型,具体参考如下设置: <ItemGroup> <!-- App icon for Windows --> <MauiIcon Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(Targ...
All of this information appears back on the parent's Activity.onActivityResult(), along with the integer identifier it originally supplied. If a child activity fails for any reason (such as crashing), the parent activity will receive a result with the code RESULT_CANCELED....