I lean more towards the move op, in part because I was there personally when we had more than 5K accounts logged in for thefirst big crossing of the regional gate, and because, historically, there hasn’t been a big uptick that one could solely attribute to Crimson Harvest, whichI find ...
launched. Never as big as its rivals (it peaked at 120K players toUltima Online’s250K andEverQuest’s550K, all very respectable numbers in the pre-WoWera) it blazed its own trail in trying to define what an MMORPG ought to be. Neglect, a mis-handled sequel, and a studio that made...