CS15_Client_Cmd2.amxx ; L键功能 sgren_features_svcbad2.amxx ; 118最新烟雾 Dapeng_Jump.amxx ; E权限大鹏展翅跳 Flash_Weapon.amxx ; B权限发光 H-DaoSha.amxx ; 刀杀人奖励(咨询特价) ammodepl.amxx ; 没子语音提示 ghost_backsky.amxx ; 黑色天空 ShowKill_Ver3.5.amxx ; 杀人提示 admin.amxx...
public client_connect(id) { use_explo[id] = false 『彩虹六号』 , 1 explo_started[id] = false return PLUGIN_CONTINUE } public client_disconnect(id) { use_explo[id] = false explo_started[id] = false return PLUGIN_CONTINUE } public NewRound(id) { use_explo[id] = fa...
client_cmd(id,"connect %s",ip)}}}//(4)当玩家改名时重新判断public client_infochanged(id){new newname[32], oldname[32]get_user_info( id, "name", newname, 31)get_user_name( id, oldname, 31)if (!equal( oldname, newname)){new param[1]param[0] = idset_task(1.0, "changed...
Godot client for Nakama server written in GDScript. GDScriptApache License 2.0UpdatedApr 26, 2020 peote-netPublic Forked frommaitag/peote-net haxe library to connect many peote server/clients throught 1 singlethreaded tcp socket HaxeMIT LicenseUpdatedJul 3, 2018 ...
//Switch"//"inthenextthreelineifyouwanttoallowclienttouse"vscore"command(forboreandthelayoutisn'tgoodinclientconsole) //register_srvcmd("vscore","cmd_vscore") //register_concmd("vscore","cmd_vscore",-1,"ShowUserScorebyall") register_concmd("vscore","admcmd_vscore",ADMIN_KICK,"Show...
public client_connect(id) //client_putinserver { if(!is_user_bot(id)) return //set_task(1.0,"ChangeName",id) //做个延迟比较好 ChangeName(id); } public client_disconnect(id) { if(!is_user_bot(id)) return g_iUsedNum--; g_iUsedNum2--; g_bNameUsed[g_iPlayerUs...
public client_putinserver (id)set_task(3.0, "TaskChangeMenu", id);public TaskChangeMenu(id){...
//Switch"//"inthenextthreelineifyouwanttoallowclienttouse"vscore"command(forboreandthelayoutisn'tgoodinclientconsole) //register_srvcmd("vscore","cmd_vscore") //register_concmd("vscore","cmd_vscore",-1,"ShowUserScorebyall") register_concmd("vscore","admcmd_vscore",ADMIN_KICK,"Show...
ping...显示Server ping client值 pingservers...显示Client ping server值 net_graph x...打开测FPS...
publicclient_connect(id) { client_print(id,print_chat,"test") } TIP: 注释后的代码将不会被编译器所读取到,所以游戏中也不会有那段代码原有的效果 插件初始化 ( INIT) 每个插件在游戏载入地图的时候,会初始化。 所触发的函数就是plugin_init,我们可以在这个初始化函数中写上需要为这个插件所注册的信息 ...