All in all, while AMD has a lineup of GPUs that support ray tracing, they lag behind NVIDIA in implementation and performance. However, AMD will likely catch up to NVIDIA soon when its second generation of ray tracing enabled GPUs launches. AMD could go NVIDIA's route and have dedicated R...
索尼日前在官宣PS5的时候明确表示会支持光追,而其中用的正是AMD RDNA系列架构GPU。 近日有人意外发现,其实从今年7月份的19.7.2版本开始,AMD显卡驱动里就已经加入了光线追踪相关代码,包括对于微软DirectX光追库的引用(未完成),以及部分看起来和AMDTraceRay代码有关的dll动态链接库文件。 我们知道,NVIDIA、Intel、AMD无...
AMD FidelityFX进化完全体:RayTracing+FSR效果测试 本测试纯属兴趣使然,欢迎在评论区讨论 一直以来都有AMD fidelityFX效果的争论,因为大部分特效都没有实装游戏,应用得比较广泛的CAS效果也显得一般。但是明显AMD并没有就此放下自家的特效群,6月直接整了一波猛的,公布了自家的SuperResolution,从此A家的超分水平又上了一...
December, as part of the company's annual major driver release for the holidays. This, combined with some very interesting chatter in the techsphere by industry insiders has sparked rumors that AMD is in fact finally bringing DirectX Ray Tracing support to Radeon Navi graphics cards this ...
perform as well as slower cards from the RX series), RX 580, RX 590, and Vega series are powerful enough from AMD to support any kind of low level ray tracing as all other models are slower than the GTX 1060, so AMD is unlike to enable any sort of...
“Ray-tracing on AMD GPUs is disabled at launch. We are working closely with AMD to enable support as soon as possible,” says Insomniac Games. Admittedly, that doesn’t really say much, although it does leave gamers hopeful that ray tracing might soon be an option for AMD, too. However...
In an interview with gaming site 4Gamer, David W--g, senior vice president of engineering for Radeon Technologies Group, mentioned that, while AMD can support DirectX ray tracing, it currently has no plans to do so. Instead, W--g pointed to AMD’s own...
AMD's next-generation Navi graphics cards may come with support for ray tracing. Sony recently confirmed that its next-generation console would support it and it will be using a Navi GPU. If that turns out to be true, we could see AMD GPUs with ray traci
原文见:Raytracing on AMD’s RDNA 2/3, and Nvidia’s Turing and Pascal Raytracing通过追踪光线的路径并观察它们所击中的物体来准确模拟光线。然而,与计算一个像素和光源的距离并进行平方根倒数等操作相比,光线追踪的计算成本高得多。要获得每个像素的结果,需要发射大量的光线。另外,光线可能会击中场景中的任何物...
from the Vulkan API camp: The open consortium responsible for the popular game API has announced full support for Vulkan Ray Tracing has arrived in its SDK, tools, and across the latest AMD and Nvidia drivers, thus enabling waves of developers to jump on the ray tracing wagon cross-platform...