At the moment if the game/application in question does not have a built in FPS limiter (or VSYNC) i am unable to use it out of fear of my GPU being damaged. Because my monitor doesnt go above 120mhz i would honestly love to just globally cap all FPS to 150, regardle...
FPS Limiter for Vulkan, OpenGL, DirectX 9, DirectX 10, DirectX 11 and DirectX 12 Hi everyone. I created a framerate control tool with support for most common APIs, since the control panel doesn't have this functionality. Features: Supports Vulkan, OpenGL, DirectX 9, Direct...
-gpulimiter [TARGETFRAMERATE] Forces GPU frame rate limitation through GPU workload tasks. Parameter is expected to be an integer value. This can be useful to gathering more accurate timings of sample effects by forcing the GPU into a constant workload configuration. -inverteddepth [1 or 0] ...
With VRR, refresh rate is dictated by frames sent by the GPU to the monitor. It is highly recommended that games implement a frame limiter to provide options to players who want a steady frame rate. FSR 3 Frame Generation behaves according to the following table: VRR OFF VRR ON V-Sync...
frame-rate to fluctuate more smoothly. So where double buffering would drop the fps to 30 even though it could technically be running at 55 to make up for the delay caused by synchronization, Triple buffering removes this issue, allowing frame-rates to run at whatever fps your GPU can ...
Using it in Fortnite to cushion occasional dips below my in-game fps limit, where it works great. -Chill generally works well as regular fps limiter, apart from itself turning off at very low load, which might not be a problem in most games, but sucks in some. And still...
I can't even imagine the 4xxx but for sure I won't be buying it since I don't yet need it. I'll see when next month I'm getting my 1440p 144Hz curved ( 1000R not 1800R ). I love and play all my games with VSync and FPS limiter ( -2FPS than my monitor's refresh ...
Graphics Cards having the same GPU from different manufacturers or brands may not have the same performance and features. This is because different manufacturers may have their own board layout, memory capacity, type & speed, components quality, and cooler. Most of the manufacturersoverclock their ...
The "+ Boost" added feature will not allow GPU to downclock itself while using the game, which may have a little more consistent input latency but at expense of considerably higher power usage/temps and some reported average FPS drops, so it's better to keep ...
Yeah, I think it's very important to say we are very supportive of the open ecosystem. We're very supportive of the ultra Ethernet consortium. But I don't believe that that is a limiter to our ability to build large-scale systems. I think Ethernet is something that many in the industr...