AMD has been methodically updating its preview drivers for the Fluid Motion Frames (FMF) technology. FMF is engineered to significantly increase frame rates in gaming applications by employing interpolation techniques akin to those used in consumer televisions. It is compatible with DirectX 12 and Dire...
Tested in GA, Airliner, Empty sky, and A.I filled intl. airport. (as well as other games like Destiny 2 where it did work properly, if not particularly well) In the Adrenalin control panel, FMF shows as inactive with the tooltip indicating improper in-game settings. If it’s not worki...
AMD does not care, they banned posts about it in their official sub-reddit and made their sub-sub reddit the only place you can talk about it. AMD has just BARELY started to acknowledge that "some users are affected." Fun tidbit! Unreal fixed this somehow, and so did...
https://www.reddit.com/r/buildapc/comments/1dde2ho/screen_tearing_even_on_gsync_vsync/https://www.reddit.com/r/pcmasterrace/comments/z13yyo/monitors_builtin_refresh_rate_counter_fluctuat...if someone here could also support this with his monitor, limiting to 60fps ...
In addition to these visual quality upgrades, AMD is taking the massive step of decoupling FSR from its Fluid Motion Frames (FMF) technology. This move will allow gamers to use DLSS from Nvidia or XeSS from Intel and still use AMD's frame generation technology as it's supported on non-...
I then switched back down to 60 fps native without FMF and it's initially jarring losing the smoothness but frankly that impression fades is a minute or two and you just continue playing the game. This REALLY reminded me of trying RT in Control. The RT makes a...
I will admit that I have been double frame generating, both FSR in the game, and FMF in the driver settings. Frame generation does seem to exacerbate the issue, but turning off all frame generation does not completely resolve the issue. In GZW - all my settings are on LOW. I have trie...