If you choose the “Enhance application settings” option, it will utilize something called “Enhanced Quality Anti-Aliasing,” which layers over your AA in-game settings to further smooth edges. If you choose “Override application settings,” it will use the settings outlined below. Anti-Aliasin...
Anti-Aliasing - Enhance application settingsMorphological Anti-Aliasing - EnabledAnisotropic Filtering - EnabledAnisotropic Filtering Level - 16xTexture Filtering Quality - HighSurface Format Optimisation - Disabled+ I had to enable the " Disable fullscreen optimizations " flag in the compatibility options ...
Anti-Aliasing - Is there a difference between Enhance Application Settings and Use Application Setti... 0 Likes Reply wonderio619 Adept I 04-30-2018 09:45 AM Empty heading I got to tell you guys, Enhanced sync feature helped me to eliminate stuttering in GTA IV ))I don't ...
Another New Anti-Aliasing Mode: Enhanced Quality AA With the 6800 series AMD introduced Morphological Anti-Aliasing (MLAA), a low-complexity post-processing anti-aliasing filter. As a post-processing filter it worked with a wide variety of games and APIs, and in most cases the performance over...
Resizeable BAR, or Smart Access Memory, as AMD calls it, is a method of providing larger blocks of data to the CPU to enhance rendering speed. It's no guarantee, but it has the potential to improve performance for free, so if you have the setting available on your motherboard, it ...
Temporal antialiasing (TAA) is a technique which uses the output of previous frames to construct a higher quality output from the current frame. As FSR2 has a similar goal – albeit with the additional goal of also increasing the resolution of the rendered image – there is no longer ...
This offloads 2D anti-aliasing from the CPU, which reduces power while offering the same image quality. The second change is that general purpose data arrays (called Unordered Access Views) are available to all 6 types of programmable shaders and video acceleration. This extends full GPU ...
scene Anti-Aliasing (FSAA). It is fully autonomous, enabling maximum parallelization between APU and GPU. It has built-in hardware texture decompression, allowing the texture to remain compressed (in ETC format) in graphics hardware and decompress the required samples on the fly. It also suppo...
scene Anti-Aliasing (FSAA). It is fully autonomous, enabling maximum parallelization between APU and GPU. It has built-in hardware texture decompression, allowing the texture to remain compressed (in ETC format) in graphics hardware and decompress the required samples on the fly. It also suppo...
Maybe "enhance" feature works somewhere. MAYBE. If your game is DX9 or earlier, and it has no in-game antialiasing, you're sсrеwеd. Accept it, get ReShade and turn SMAA on, use VSR on top if you have the performance to spare. For some DX9 titles which are supported you ...