描述来源:Knuth, D. E., & Moore, R. W. (1975). An analysis of alpha-beta pruning.Artificial intelligence,6(4), 293-326. URL:http://www.sciencedirect.com/science/article/pii/0004370275900193 描述来源:Su, Y. J. F. (2009).
(1982). The solution for the branching factor of the alpha-beta pruning algorithm and its optimality. Communications of the ACM, 25(8), 559-564. 2012 Saffidine等人提出了alpha-beta剪枝在博弈游戏中的一揽子解决方案。论文中首先对这类博弈游戏进行了泛化抽象,定义了这类游戏的一般框架,然后基于这些框架...
Alpha-beta剪枝本质是alpha剪枝和beta剪枝的结合,这两种剪枝的发生条件不同,因此在博弈中总是首先需要区分取极小值和取极大值方,这在一定程度上让算法的效率打了折扣。 未来发展方向 Alpha-beta剪枝是对极小化极大算法的一种改进,但是在实际应用过程中,alpha-beta剪枝首先要区分出博弈双方谁是取极大值者,谁是取...
impossible to complete the full search and hence after reaching a depth d' (d << d) , we use a heuristic function to return a value based on the status of the game given at that node.Alpha-beta pruning is an algorithm to reduce the searching during minimax by pruning certain branches....
AlphaZero 没有使用具有领域先验知识的 Alpha-Beta 搜索,而是使用更加通用的 MCTS 算法。 每次搜索(Each Search)都包含一系列模拟的自我博弈游戏,每次模拟(Each Simulation)相当于从根状态到叶子节点遍历一整棵树。每次模拟会根据当前神经网络 f(\theta) ,通过在棋面 s 中选择一个同时具有低访问次数(即之前没有充...
Runs in Java >= 1.6.This project was a large learning experience for me: it was one of my first programming projects. I initially created a simple AI for Connect Four back in 2010, and then improved it when I learned about minimax and alpha-beta pruning in 2012....
Search techniques. Specifically MiniMax search with Alpha-Beta pruning. This program was designed specifically to work with the Gomoku server program that can be found here:https://github.com/wfi/gomoku. The server program is written in Racket and this program in Java. This project was made ...
极⼩化极⼤算法最⼤的缺点就是会造成数据冗余,⽽这种冗余有两种情况:①极⼤值冗余;②极⼩值冗余。相对应地,alpha 剪枝⽤来解决极⼤值冗余问题,beta剪枝则⽤来解决极⼩值冗余问题,这就构成了完整的Alpha-beta剪枝算法。接下来对极⼤极⼩值冗余和具体剪枝过程作简要介绍。极⼤值冗余如图1...
(like Minimax) search across all possible moves looking for the one that would guarantee a path to a board configuration with a high value. The search can be made efficient by not visiting configurations where we know that we won’t find a better value. That’s what Alpha–beta pruning ...
AI uses Minimiax algorithm Timer: AI must move within 0.5 seconds Human vs AI Human vs Human Human vs Hotseat (AI suggests move, human chooses) Final Score 125/100 Getting Started First you need to have your golang workspace set up on your machine. Then clone this repo into your go-wo...