Pact of the Blade is now thepact weaponCantrip. The main difference is that the caster adds their Spellcasting Ability modifier to hit and damage rolls; they can conjure Martial weapons and fight as if they have proficiency with them; any thrown weapons gain the Returning trait; and at level...
Eberron: Rising from the Last War is full of quirky treats, like airships and unique weapons. It also gave D&D the wonderful Artificer 5e class and the robotic Warforged race. With a setting-specific take on character creation, a location gazetteer, and advice on running Eberron adventures,...
Monks may not always hit hard, but they hit often, getting multiple attacks earlier than most martial classes. Plus, when your weapons are your hands, you’re never unarmed – something that can be useful in social scenarios or when the party gets captured. ...
Magical weapons are a given for any martial character. These items are needed for upper-level characters to combat higher Challenge Rating enemies, more of which have flight, innate spellcasting, or resistance to non-magical weapons. The Dungeon Master’s Guide notes the appropriate items of ...
The Rogue 5e is also a good choice, as Flight lets you hop about hiding places with even more ease. If you want a more martial build, go for a Fighter specializing in Finesse weapons. Flight will help you traverse the battlefield. For a full run-through of the best Aarakocra names...
Martial Weapon Training is a brand-new feat with a pre-requisite of level four. It gives you a +1 to Strength or Dexterity, plus proficiency with martialDnD weapons. Medium Armor Master Prerequisites: Level 4+, Medium Armor Training