Filling Algorithms in Computer Graphics (in Hungarian)Reviczky, J
Currently, there is less research on how to improve the efficiency of the application of computer graphics technology in the creation of public sculpture. Therefore, this paper will focus on how computer graphics algorithms can enable systems for the creation of public sculpture with the intervention...
Computer graphics deals with realistic rendering of 3-d objects. There are many rendering algorithms used. Two of the most famous algorithms are Gouraud Shading Algorithm and Phong Shading Algorithm. These algorithms handle location of light source, location of the camera, and surface reflection prope...
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Holographic three-dimensional display is an important display technique because it can provide all depth information of a real or virtual scene without any special eyewear. In recent years, with the development of computer and optoelectronic technology,
Topics in Computer Graphics http://www.graphics.stanford.edu/courses/#cs448 Multimedia Communications: Coding, Systems, and Networking http://www.ece.cmu.edu/~ece796/ 8、人机交互Human-Computer Interaction (HCI) HCI 主要研究人和计算机之间的交互。它通常被认为是计算机科学、行为科学、设计及其他相关领...
Computer science - Algorithms, Complexity, Programming: An algorithm is a specific procedure for solving a well-defined computational problem. The development and analysis of algorithms is fundamental to all aspects of computer science: artificial intell
The repository is a collection of open-source implementations of a variety of algorithms implemented in C and licensed under GPLv3 License. The algorithms span a variety of topics from computer science, mathematics and statistics, data science, machine learning, engineering, etc.. The implementations...
Classical algebraic geometry has been virtually ignored in computer-aided geometric design. However, because it deals strictly with algorithms, it is reall... Thomas W. Sederberg,Ronald N. Goldman - 《Computer Graphics & Applications IEEE》 被引量: 92发表: 1986年 Application of fuzzy logic in ...
CLARK, J.H. Graphics software standards and their evolution with hardware algorithms. These proceedings (1985).J.H. Clark, "Graphics software standards and their evolution with hardware algorithms," pp. 619-629 in Fundamental Algorithms for Computer Graphics, ed. R.A. Earnshaw, NATO ASI Series...