select article Algorithms and complexity for functions on general domains Research articleOpen archive Algorithms and complexity for functions on general domains Erich Novak Article 101458 View PDF select articl
Computer science - Algorithms, Complexity, Programming: An algorithm is a specific procedure for solving a well-defined computational problem. The development and analysis of algorithms is fundamental to all aspects of computer science: artificial intell
3. Reinforcement learning algorithms.Inreinforcement learning, the algorithm learns by interacting with an environment, receiving feedback in the form of rewards or penalties, and adjusting its actions to maximize the cumulative rewards. This approach is commonly used for tasks like game playing, robot...
Feature attributions based on the Shapley value are popular for explaining machine learning models. However, their estimation is complex from both theoretical and computational standpoints. We disentangle this complexity into two main factors: the approach to removing feature information and the tractable...
Fig. 3. The matrix game of Rock, Paper, Scissors (left) and its equivalent extensive-form game representation (right). The extensive game has four states, two information sets (I1 and I2), and nine terminal histories: {Rr,Rp,Rs,Pr,Pp,Ps,Sr,Sp,Ss}. Finally, a two-player simultaneou...
and development7. Today’s neuromorphic hardware rarely accounts for this complexity because there are no algorithms that stand ready to take advantage of it, and algorithms similarly do not leverage such complexity because of its inefficiency on today’s hardware. We know from neuroscience that many...
specifically in terms of intelligence, complexity, and type. These characteristics vary along a sliding scale, influencing the level of inherent risk associated with a given algorithm. Become better prepared to identify and assess algorithms implemented in your business process by gaining knowledge around...
In this paper we give a brief historical overview of the research done in scheduling theory and its applications. We discuss the most recent developments as well as the directions in which the field is going.
We could, by adding some complexity to this algorithm, for testing purposes. The values below are obtained from examining the table above. int state = GetPixelState(x,y); switch (state) { case 0: return ILLEGAL; case 1: return LEFT; case 2: return UP; case 3: return LEFT; case 4...
object, which encapsulates images, discuss image properties such as color space and region of interest, and then talk about linear filtering border modes. We will then look at remapping and its application to fast undistort transformation, discuss virtual objects, and filter stacking with OpenVX gra...