Words You Always Have to Look Up How to Use Em Dashes (—), En Dashes (–) , and Hyphens (-) Words in Disguise: Do these seem familiar? Why is '-ed' sometimes pronounced at the end of a word? Democracy or Republic: What's the difference?
The technique of randomizing an algorithm to improve its efficiency was first introduced in 1976 independently by Rabin, and Solovay and Strassen. Since then, this idea has been used to solve a myriad of computational problems successfully. Today randomization has become a powerful tool in the des...
The study, published in Nature Machine Intelligence, shows that DeepCubeA, their deep reinforcement learning algorithm, was able to solve 100 percent of all test configuraitons, finding the shortest path to the goal 60.3 percent of the time. "The solution to the Rubik's Cube involves more sy...
The fastest people need about 50 moves to solve a Rubik's Cube. "Our AI takes about 20 moves, most of the time solving it in the minimum number of steps," says the study's senior author, Pierre Baldi, UCI Distinguished Professor of computer science. "Right there, you can see the str...
Expert systems rely on a knowledge base and an inference engine to automate the inference system and solve specific complex tasks. When the knowledge base is updated, a recursive mechanism must be used to ensure the convergence of the new rule system. The recursive mechanism can transform a big...
In Section 3, we describe the pair-wise linear regression model for which we will be constructing the plug-in algorithm; this is a non-trivial model that has proven to be useful for analyzing multiple real-world problems. In Section 4, we describe the set of C++ files that comes with th...
To solve this problem, LightGBM42, as an efficient and scalable implementation of GBDT, significantly improves the training speed and maintains high accuracy by adopting a strategy called “leaf-by-leaf growth”. This strategy avoids the computational complexity of XGBoost in the tree building ...
tensor-product B-spline — Simple and runs well on a GPU — Spline space size controls blurring versus detail 100x100x100 200x200x200 — A quasi-interpolant builds the spline Contribution equals basis at position — Scatter contributions using atomic adds — No need to solve a linear ...
It is still not convincing from the general discussion in the previous subsection that quantum parallelism and interference can actually help us to solve some interesting computational problems. However, the power of combining quantum parallelism and interference can be clearly seen in the Deutsch-Jozsa...
In this study, a non-uniform cellular automata framework was proposed to solve this problem. This proposed scheme included confusion and diffusion steps. In the confusion step, the positions of the original image pixels were replaced by chaos mapping. The key image was created using non-uniform ...