Alan Wake 2. Todas las noticias, videos gameplay, imágenes, fecha de lanzamiento, análisis, opiniones, guías y trucos sobre Alan Wake 2 en 3DJuegos.
微妙的感觉Alanwake仿佛是血腥玛丽成人3D版的极乐迪斯科。我们今天不谈玩法操作。我们来聊一聊艺术与叙事,梦境与现实,记忆和虚构,畏惧和死亡。一个人在黑暗中自我迷失否定以后如何摇着手电筒重塑新的角色 û收藏 转发 评论 ñ3 评论 o p 同时转发到我的微博 按热度 按时间 正在加载,...
FPS隔代对决 RTX 5070 Ti vs 4070 Ti R7 7800x3D Cyberpunk Alan wake 显卡性能差距1080P 2K 4K 03:24 显卡性能隔代对比 RTX4080 VS 5080 Intel i714900K FPS对决 1080P KKC68 22 0 RX 9070 XT 显卡详细评测:vs 5070 Ti,5070,7900 XT (蓝宝石Pulse) | 作者:Gamers Nexus | 机翻中文 KG-Area...
The first update of the year for Alan Wake 2 is out now. The update contains the Chapter Select function, allowing you to load up any mission you want. So, you can replay the We Sing mission over and over to potentially annoy your neighbors! This will also make a life bit easier (an...
Интригавокругзлодеяхоррора Alan Wake 2 от Remedy держитсядобольшогооткровенияближекконцуигры, норазработчикиспряталинамёкнаэтотсюж
With Alan Wake 2, they've taken it a step further by upgrading the engine to support ray tracing, path tracing, NVIDIA DLSS, AMD FSR, DLSS Frame Generation, and a range of other cutting-edge capabilities. As expected, DirectX 12 is used as rendering API. the engine already supported ...
Last week, Digital Foundry published their early impressions of an enhanced version of Alan Wake 2, outlining "clear and measurable" improvements; especially with previous-gen GeForce RTX gaming hardware—in particular, on an RTX 4060 GPU. NVIDIA has released version 9.0 of their OptiX SDK—...
NVIDIA DLSS Accelerates Performance In Alan Wake 2: The Lake House, Industry Giant 4.0, No More Room In Hell 2, The Axis Unseen & Wayfinder By Andrew Burnes on October 22, 2024 | Featured Stories Frame Generation GeForce RTX GPUs NVIDIA DLSS Ray Reconstruction More than 600 games and ...
商店 社区 关于 客服 安装Steam 登录 | 语言 Something went wrong while displaying this content. Refresh Error Reference: Store_9550161_undefined Loading chunk 7436 failed. (missing: https://store.cdn.queniuqe.com/public/javascript/applications/store/7436.js?contenthash=e0e2970dcb06caf61c36)...
https://youtu.be/21JIFzG22B0 演讲首先对叙事驱动的 AAA 游戏开发公司 Remedy Entertainment 进行了高层次的概述,并深入探讨了为 Alan Wake 2 开发的环境美术工作流程。该演讲演示了公司之前与资产创建和纹理相关的惯例,以及如何在开发过程中改进这些惯例。将更深入地探讨基于物理的渲染 (PBR) 实践和陷阱、...