toWorld.effect("Bulge")("Bulge Center")fromWorld(point, t=time) 返回类型:数组 [2 或 3]。 参数类型:point 是数组 [2 或 3],t 是数值。 将点从世界空间变换到图层空间。示例:fromWorld(thisComp.layer(2).position) 有关如何使用此方法的示例,请参阅表达式示例:在两个图层之间创建凸出。toComp...
effect(index) 返されるタイプ:Effect。 引数のタイプ:index はNumber です。 After Effects は、エフェクトコントロールパネルからインデックスでエフェクトを検索します。検索は、一番上の 1 から順に行われます。mask(name) 返されるタイプ:Mask。 引数のタイプ:name は文字列です。
m = 360; //max rotation speed in degrees per second seed = Math.round(effect("Point Control").param("Point")[0]); age = effect("Point Control").param("Point")[1]; if (seed == 0){ [0,0,0] }else{ seedRandom(seed,true); rotSpeed = random([-m,-m,-m],[m,m,m]) init...
Exemple : effect("Fast Blur")("Blurriness")effect(index) Type de valeur renvoyé : Effect (effet). Type dʼargument : index est un nombre. After Effects retrouve l’effet selon son indexation dans le panneau Options d’effet (de 1 en partant du haut)....
更新Effect Matte v1.3.7 给文字快速添加蒙板遮罩效果【中英双语】 更新Shadow Studio 2 v1.2.8 精致柔美的真实阴影模拟插件【中英双语】 更新Pastiche v2.1.11 众多图片文字汇聚成自定义图形【中英双语】 更新TextDelay 1.7.4 文字延迟动画快速制作插件【中英双语】 更新GEOlayers 3 v1.5.0 世界地图任意位置路径展...
Composition names, layer names, footage names, and effect names are all pulled into auto-complete and shown in the correct context. Check out the improvements to the Expression Editor from the Spring 2019 release. How to use the pick whip in expressions If you don't want to enter e...
It will ask you to quit AE for it to take effect, so I just added my project to a Media Encoder render queue which "saved" it for me. Not the best solution, but it worked perfectly. And most importantly, I'm able to save my projects again! Votes 7 Upvotes Transl...
LoopText(循环文字):设置粒子大炮循环使用输入的粒子。Order(次序):设置粒子大炮发射出文本的顺序。Alignment(排列):设置网格文字的排列顺序。(2)Cannon(粒子大 42、炮)。在EffectControls(特效控制)面板展开此参数的卷展栏如图36所示。Position(位置):粒子大炮在屏幕中的发射位置。BarrelRadius(筒半径):设置炮筒的...
The dominant production mode in the SM is ggH, where a pair of gluons, one from each of the incident protons, fuses, predominantly via a virtual top quark quantum loop. This is depicted in Fig. 1a and represents 87% of the total cross-section. The next most important production mode is...
7.1. Onion Skin (no selection): Creates an adjustment layer that applies an onion skin effect. 7.2. Skeleton View (layer selection): View connections between parent and child layers. 8. EXPORT 8.1. Camera to Maya (layer selection): Export camera to Maya. 8.2. Unity Anim (layer selection)...