Wagman et al. (2016a) observed that when participants assemble tools for use in different tool use tasks, they create tools with larger principal moment of inertia values when those tools are to be used in a striking task than when they are to be used in a poking task. These results par...
2.1 Esports: Definition and categorisation Esports, also known as electronic sports or competitive video gaming, are sports that are facilitated by electronic systems, in which the players and teams interact with the game through human–computer interfaces (Hamari & Sjöblom, 2017). Although scholars...
technology use to investigate “how social media usage is shaped by the properties of actors and their context” (Ronzhyn et al. 2022, p. 14). The following definition of social media affordances is used to create a more coherent understanding of what affordance means in social media research...