在Halcon中,affine_trans_region函数的作用是对给定的区域进行仿射变换,并返回变换后的新区域。它接受多个参数,包括待变换的区域、变换矩阵和插值方法等。变换矩阵包含了平移、旋转、缩放和错切等变换的参数,通过调整这些参数,我们可以灵活地控制变换的效果。 affine_trans_region函数不仅可以对单个区域进行变换,还可以对...
affine_trans_region does not use the HALCON standard coordinate system (with the origin in the center of the upper left pixel), but instead uses the same coordinate system as in affine_trans_pixel, i.e., the origin lies in the upper left corner of the upper left pixel. Therefore, ...
halcon affine_trans_region函数介绍 affine_trans_region(Region : RegionAffineTrans : HomMat2D, Interpolate : ) affine_trans_region执行任意的2D变换仿射变换。 例如对输入区域Region ,执行任意的缩放、旋转、平移和倾斜,结果保存RegionAffineTrans 。 仿射变换由齐次变换矩阵HomMat2D来描述 这个矩阵可以用hom_mat2d...
halcon18 这两个值 true false 都可以,其它值不行。
简介:HALCON error #1302: Wrong value of control parameter: 2 in operator affine_trans_region 关于affine_trans_region最后一个参数,帮助上可选值是: 'constant', 'nearest_neighbor' VS2013 halcon10 这两个值都会崩溃。 void Test(){HObject rRect;HOperatorSet.GenRectangle1(out rRect,0, 0, 100,...
} 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 最后一个参数改成: "true"或"false"都可以。 HOperatorSet.AffineTransRegion(rRect, out rDilation, matIdentity, "true"); halcon18 这两个值 true false 都可以,其它值不行。
zw版【转发·台湾nvp系列Delphi例程】HALCON AffineTransRegion unit Unit1; interface uses Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms, Dialogs, StdCtrls, OleCtrls, HALCONXLib_TLB; type TForm1 = class(TForm) HWindowXCtrl1: THWindowXCtrl; ...
affine_trans_regiondoes not use the HALCON standard coordinate system (with the origin in the center of the upper left pixel), but instead uses the same coordinate system as inaffine_trans_pixel, i.e., the origin lies in the upper left corner of the upper left pixel. Therefore, applying...
affine_trans_regiondoes not use the HALCON standard coordinate system (with the origin in the center of the upper left pixel), but instead uses the same coordinate system as inaffine_trans_pixel, i.e., the origin lies in the upper left corner of the upper left pixel. Therefore, applying...
affine_trans_regiondoes not use the HALCON standard coordinate system (with the origin in the center of the upper left pixel), but instead uses the same coordinate system as inaffine_trans_pixel, i.e., the origin lies in the upper left corner of the upper left pixel. Therefore, applying...