Using OpenGL Extensions - Advanced Graphics Programming Using OpenGL - APPENDIX AELSEVIERAdvanced Graphics Programming Using Opengl
Serves as an introduction to the techniques that are hard to obtain outside of an intensive computer graphics work environment. Sophisticated and novel programming techniques are implemented in C using the OpenGL library, including coverage of color and lighting; texture mapping; blending and compositin...
Develop a compact game-engine-like animation application in C++ using OpenGL 4 or Vulkan while learning advanced animation techniques step-by-step through hands-on implementation in this part-color guide Author’s Note If you’ve already read my first book, ‘C++ Game Animation Programming,’ and...
QNX® Momentics® 6.3.0 SP1 or SP2 Coral Driver Patch for the Advanced Graphics TDK [Patch ID 94] This patch is required to build and run applications using the Advanced Graphics TDK v.1.0.0. It should be installed after the Advanced Graphics TDK v.1.0.0. It replaces the current de...
Also note that image-processing techniques are often applicable outside the world of 3D graphics—you could even use OpenGL to perform a bloom pass on an image captured with the iPhone camera! Wrapping Up This chapter picked up the pace a bit, giving a quick overview of some more advanced ...
I am using Windows 10 pc with Matlab 2017a. When I ran my gui file the graph doesn't show up, instead I am having this issue "Warning: MATLAB has disabled some advanced graphics rendering features by switching to software OpenGL. For more information,...
We assign the handlers to the Window, Grid and Border by using AddHandler method. Let us take a closer look at one of them: // add event handler for the Window this.AddHandler ( Control.PointerPressedEvent, // routed event HandleClickEvent, // event handler RoutingStrategies.Bubble | Routi...
This book is for computer graphics engineers who have experience in at least one graphics API, such as OpenGL (any variations), DirectX, or Metal, and wish to delve into Vulkan using hands-on, practical examples. Graphics engineers looking to use Vulkan’s capabilities to develop real-time hy...
GPU gems 2 : programming techniques for high-performance graphics and general-purpose computation / edited by Matt Pharr ; Randima Fernando, series editor. p. cm. Includes bibliographical references and index. ISBN 0-321-33559-7 (hardcover : alk. paper) ...
SwiftShader is a high-performance CPU-based implementation of the Vulkan, OpenGL ES, and Direct3D 9 graphics APIs12. Its goal is to provide hardware independence for advanced 3D graphics. Building SwiftShader libraries can be built for Windows, Linux, and Mac OS X. ...