032 Introduction to V-Ray materials in Blender 033 Creating diffuse color 034 Adding reflectivity to a material 035 Making a clear glass material 036 Creating colored and frosted glass 037 Using the VRmat format 038 The Progressive sampler 039 Working with the Adaptive Subdivision engine 040 How ...
新特点1.8(New Features in 1.8) 护身符V2 硬件(The Maschine V2 Hardware) 2. 原材料(2. The Raw Materials) 从循环创建命中(Creating Hits from Loops) 加载合成器和仪器(Loading Synths and Instruments) 组装定制工具包(Putting Together Custom Kits) 使用FX样品和试剂盒(Using FX Samples and Kits) 3. ...
创建一个级别 - 4 - 将材料应用于几何(Creating a Level - 4 - Applying Materials to Geometry) 创建一个级别 - 5 - 增加支撑网格(Creating a Level - 5 - Adding Support Meshes) 创建一个级别 - 6 - 装饰性支架(Creating a Level - 6 - Decorative Supports) 创建一个级别 - 7 - 建筑玻璃幕墙(...
Materials Material Graph Metal Plastic Retroreflective Flexible Material Model Thin Glass Thin Transparent Thick Glass Thick Glass Flaky Paint OmniHairBase OmniPBRBase OmniSurfaceBase OmniSurfaceBlend OmniSurfaceLiteBase Simple Diffuse Surface Blender Surface Falloff Apply Clear Coat Apply Thin Film Apply ...
 ### Unity folder structure  1101-使用组件属性窗口(1101-Using the Component Attributes window) 1102-暴露的组件属性(1102-Exposing component attributes) 1103-使用数学和函数(1103-Using math and functions) 1104-创建动态材料(1104-Creating dynamic materials) ...
Nvidia is contributing USD and materials support in Blender 3.0 alpha USD, which will soon be available for creators. Blender Foundation chair Ton Roosendaal said in a statement that Nvidia’s engineering contributions to open source, such as integrating USD into Blender, are exemplary. ...
课时74:74 Image-based lighting in 3ds Max 课时75:75 Adjusting the Rendering Controls for 3ds Max objects 课时76:76 Rendering with mental ray materials in 3ds Max 课时77:77 Creating custom material libraries in 3ds Max 课时78:78 Rendering the final sequence from 3ds Max ...
Section58:Creating procedural shaders- Blending Materials -2 Section59:Creating procedural shaders- Shading the cloth Section60:Creating procedural shaders- Shading the terrain Section61:Creating procedural shaders- Adding puddles Section62:Creating procedural shaders- Creating a dripping e Section...
12_创建尘埃粒子(12_Creating_dust_particles) 05分 06秒 4K 下载 13_模拟与 FumeFX 尘埃(13_Simulating_the_dust_with_FumeFX) 09分 16秒 4K 下载 14_添加材料(14_Adding_materials) 05分 27秒 4K 下载 15_最后的润色和细化(15_Finishing_touches_and_refinement) 03分 59秒 4K 下载 打开...