将本地存储库中的更改推送到 GitHub.com。 $git push origin YOUR_BRANCH#Pushes the changesinyourlocalrepository up to the remote repository you specified as the origin 其他阅读材料 将本地托管代码添加到 GitHub
GitHub Pages now uses GitHub Actions to execute the Jekyll build. When using a branch as the source of your build, GitHub Actions must be enabled in your repository if you want to use the built-in Jekyll workflow. Alternatively, if GitHub Actions is unavailable or disabled, ad...
zhanglei1949 force-pushed the add-builtin-alertrule branch from 3ec1c61 to b1aabd2 Compare March 7, 2025 03:31 fix … f26662b lidongze0629 previously approved these changes Mar 7, 2025 View reviewed changes Collaborator lidongze0629 left a comment LGTM. remove unused … 66e3a3a...
I have checked that this issue has not already been reported. I have confirmed this bug exists on the latest version of pandas. (optional) I have confirmed this bug exists on the master branch of pandas. Note: Please read this guide deta...
Branch Select the name of the branch for your package dependency to follow. Use branch-based dependencies when you’re developing multiple packages in tandem and don’t want to publish versions of your package dependencies. Commit Select the commit hash for your package dependency to follow. Choos...
If you’re using Git 2.28.0 or a later version, you can set the name of the default branch using-b. git init -b main If you’re using Git 2.27.1 or an earlier version, you can set the name of the default branch usinggit symbolic-ref. ...
If a repository has anyprotected branches, you can't edit or upload files in the protected branch using the web interface. On GitHub Enterprise, navigate to the main page of the repository. Under your repository name, clickUpload files. ...
Giel@GIEL-PC /d/project/folder (custom-branch) $ git submodule add git://github.com/domain7/html5_doctype.git extensions/html5_doctype --recursive fatal: You are on a branch yet to be born Unable to checkout submodule 'extensions/html5_doctype' Giel@GIEL-PC /d/project/folder (custom-...
costBRANCHif(LightMask>0){FShadowTermsShadow;Shadow.SurfaceShadow=AmbientOcclusion;Shadow.TransmissionShadow=1;Shadow.TransmissionThickness=1;Shadow.HairTransmittance.OpaqueVisibility=1;constfloatContactShadowOpacity=GBuffer.CustomData.a;GetShadowTerms(GBuffer.Depth,GBuffer.PrecomputedShadowFactors,GBuffer.Shading...
BRANCH if(ShadingModelID == SHADINGMODELID_STYLIZED_SHADOW) { float Range = GBuffer.CustomData.x * 0.5f; AttenuationColor = LightColor * ((DistanceAttenuation * LightRadiusMask * SpotFalloff) * smoothstep(0.5f — Range, 0.5f + Range, SurfaceShadow) * 0.1f); ...