1 public override int Add(ExprmntUser entity, bool isExecute = true) 2 { 3 try 4 { 5 6 _DbSet.Add(entity); 7 8 if (isExecute) 9 { 10 //return _DbContext.SaveChanges() > 0; 11 _DbContext.SaveChanges(); 12 return 1; 13 } 14 else 15 { 16 //return true; 17 return 2; ...
在EF Core 1.1中依然存在Add、Attach、Update方法,我们通过上下文或者DbSet<TEntity>能够看到,当将实体传递到这些方法中时,它们与实体追踪可达图紧密联系在一起,比如说我们之前讨论的博客的导航属性文章的发表,当我们添加文章的发表的这个实体时,然后调用Add方法后此时文章的发表这个实体也就被添加。在EF 6.x中我们说...
EntityQualifiedName string 是 实体唯一标识符。 maxcompute-table.projectA.tableB Remark string 否 对实体的备注信息。 this is a remark 返回参数 名称类型描述示例值 object 返回结构。 RequestId string 请求的 ID。用于定位日志,排查问题。 0000-ABCD-E*** Status boolean 操作结果: true: 成功 false: 失...
continue_add_host convert_to_cluster_database create_aggregate_service create_assoc create_blackout create_charge_entity_type create_charge_item create_compare_check create_config_onetimecompare create_cost_centers create_credential_set create_custom_plugin_update create_database create_database_size crea...
continue_add_host convert_to_cluster_database create_aggregate_service create_assoc create_blackout create_charge_entity_type create_charge_item create_compare_check create_config_onetimecompare create_cost_centers create_credential_set create_custom_plugin_update create_database create_database_size crea...
"minecraft:addrider": { "entity_type": "minecraft:pillager" } At /minecraft:entity/component_groups/minecraft:pillager_rider_for_raid/minecraft:addrider/:JSON Copy "minecraft:addrider": { "entity_type": "minecraft:pillager", "spawn_event": "minecraft:spawn_for_raid"...
Use AddEntityFrameworkSqlServer, AddEntityFrameworkSqlite, etc. instead. 這個方法已不再運作。 呼叫提供者特定的方法,例如 AddEntityFrameworkSqlServer、AddEntityFrameworkSqlite 等。相反。 C# 複製 [System.Obsolete("AddEntityFramework is no longer functional. Use AddEntityF...
EntityFunctions.AddMonths 方法 Learn 登录 .NET 语言 功能 工作负荷 API 故障排除 资源 下载.NET 此主题的部分內容可能由机器或 AI 翻译。 消除警报 版本 .NET Framework 4.8.1 System.Data.Objects CompiledQuery CurrentValueRecord DbUpdatableDataRecord...
Adds component groups to the current entity. These groups must be defined in the 'component_groups' section of the file. As entities can only have one component of each type active, any components in a group that is being added will replace previously added components. Additio...
context.Students.Add(newStudent); context.SaveChanges(); Console.WriteLine("New Student Entity has been addedwithnew StudentId="+newStudent.StudentID.ToString()); Console.WriteLine("New Standard Entity has been addedwithnew StandardId="+newStudent.StandardId.ToString()); ...