Holding down alt key will snap the point being drawn / edited to the a) Bézier points of the splines within all the curve objects in the view b) vertices of the selected objects (if there are fewer than 1000 vertices) c) the face under the mouse pointer of the selected objects (if ...
Holding down alt key will snap the point being drawn / edited to the a) Bézier points of the splines within all the curve objects in the view b) vertices of the selected objects (if there are fewer than 1000 vertices) c) the face under the mouse pointer of the selected objects (if ...
This is an invaluable tool for Blender folks who do morphing for CC. Add-on allows to transfer the *shape* of one object (or group of vertices) to another object. And what's most important, it leaves the topology completely intact (number of faces, vertex order, etc), so CC does not...
Animate a repeatable texture around a plane Maintained by microcosm Last updated 5 years ago 4 Categories: Animation ofxThreadedOSCReceiver Addon tiny openFrameworks addon to use ofxOSCReceiver with threading Maintained by hideyukisaito Last updated 10 years ago 4 Categories: Animation ofxTimeline Addon...
}/* The algo used to project the vertices to their * bounding box (bb) is pretty simple: * for each vertex v: * 1) find in which octant v is in; * 2) find which outer "wall" of that octant is closer to v; * 3) calculate factor (var fbb) to project v to that wall; ...
Triangulate vertices from structured light scans committed on 25 June, 2014 merge apitaru ofxSmoothLines OpenFrameworks addon for drawing antialiased lines at 60fps on iOS devices committed on 24 June, 2014 Fixed spelling of 'Smoothe' to 'Smooth' ofxDepthStreamCompression simple frame diff + en...
# Use the current scene to create simple geometry to triangulate bpy.ops.mesh.primitive_plane_add(size=1) bpy.ops.mesh.primitive_circle_add(fill_type='NGON', radius=1, vertices=7) # We assume that triangulation is thoroughly tested elsewhere. Here we are only interested # in checking that...
This add-on allows you to edit, reshape and animate SMPL-H, SMPL-X, and SUPR bodies ("SMPL Bodies" for short) to your current Blender scene. Each body consists of a mesh, a shape specific skeleton, and blendshapes (also known as "shape keys") for body sh
Create a new Plane (Shift-A-> Mesh -> Plane). Enter Edit mode (Tabkey) and move the plane vertices to the corners of the rectangle in the background image. Leave Edit mode (Tabkey). Ensure that the plane is selected. In the 3D view tools (on the left side of the 3D view), ...
it tests the visibility of subedge segments, and retains only those subedges which are visible to camera. It then recombines those subedges into a simplified mesh. _flat meshes are the same meshes, but with vertices remapped onto the flat XY plane, for a top-down view. The _flat meshes...