Vertices Along Edges 01:44 016.blender技巧篇扩展中文版016-在网格上打孔 Punch Holes In Meshes 01:12 015.blender技巧篇扩展中文版015 - 凹斜面轮廓Concave Bevel Profile 01:33 014.blender技巧篇扩展中文版014 -提高渲染速度插件 Increase Your Render Speed With The Auto Tile A 01:07 013.blender技巧篇...
065.blender技巧篇扩展中文版 065 - 正确使用贴图和附加插件Properly Use Poliigon Textures And Add-On, 视频播放量 223、弹幕量 0、点赞数 3、投硬币枚数 2、收藏人数 1、转发人数 0, 视频作者 贺笨笨7296, 作者简介 分享开源免费软件blender 软件知识 业精于勤荒于嬉 ,
Cancel Create saved search Sign in Sign up Reseting focus {{ message }} blender / blender-addons Public mirror mirrored from https://projects.blender.org/blender/blender-addons.git Notifications You must be signed in to change notification settings Fork 189 Star 332 ...
vertices: 99 thisVertex = struct.pack('<fff', float(v.co[0]), 100 float(v.co[1]), 101 float(v.co[2])) 102 file.write(thisVertex) Clean-up: Updated bl_info['tracker_url'] to developer.blender.org, so… February 4, 2014 03:05 103 ...
This is an invaluable tool for Blender folks who do morphing for CC. Add-on allows to transfer the *shape* of one object (or group of vertices) to another object. And what's most important, it leaves the topology completely intact (number of faces, vertex order, etc), so CC does not...
parent->AddChild( DynamicCast<NiAVObject>(niLight) );returnOk; } 开发者ID:Anchoys1,项目名称:max_nif_plugin,代码行数:60,代码来源:Util.cpp 示例3: dumpNif ▲点赞 5▼ /** * @brief writes the given nif to the given file. */voiddumpNif(conststd::string& n, CellMeshList& l){using...
}/* The algo used to project the vertices to their * bounding box (bb) is pretty simple: * for each vertex v: * 1) find in which octant v is in; * 2) find which outer "wall" of that octant is closer to v; * 3) calculate factor (var fbb) to project v to that wall; ...
bpy.ops.object.mode_set(mode='EDIT') bpy.ops.mesh.select_all(action='DESELECT') bpy.ops.object.mode_set(mode='OBJECT') for i in idx: mesh_obj.data.vertices[i].select = True selectedVerts = [v.index for v in mesh_obj.data.vertices if v.select] bpy.ops.object.mode_set...
Permission denied No access rights to the current directory. Wrong edited normals count; It doesn’t match with the mesh vertices count The number of edited normals does not match the number of the mesh vertices. Execute Clean Up or Save in the B4W Vertex Normals Editor panel. Wrong overri...
Merge: removes duplicated vertices according to threshold value. Randomize: create a random of the components according to seed. Component XY: allows to chose how the component object is parametrized. Default is ‘Adaptive’ that automatically calculate the Bounding Box of the object. For more contr...