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def test_export_mesh_triangulate(self): """Test exporting with different triangulation options for meshes.""" # Use the current scene to create simple geometry to triangulate bpy.ops.mesh.primitive_plane_add(size=1) bpy.ops.mesh.primitive_circle_add(fill_type='NGON', radius=1, vertices=7)...
Select vertices to be swapped on Deformed character and add them to a group as in video tut. 28% of original size (was 1789x1116) - Click to enlarge Transfer shape as usual with Mesh Data Transfer add-on and have hands swap:
開發者ID:DarkDefender,項目名稱:blender-npr-tess2,代碼行數:74,代碼來源:MOD_correctivesmooth.c 示例4: correctivesmooth_modifier_do ▲點讚 1▼ //...這裏部分代碼省略...}else{/* MOD_CORRECTIVESMOOTH_RESTSOURCE_ORCO */if(ob->type != OB_MESH) { modifier_setError(md,"Object is not a mes...
Answered by Bill3D in 798210022 I tried to reply to the comment but character limit. I think "add normals" just literally adds the data for the normal vectors and puts them all at uniform value. It's just iterating through the vertices. You can sharpen or soften a custom mesh with ...
vertices[i].select = True selectedVerts = [v.index for v in mesh_obj.data.vertices if v.select] bpy.ops.object.mode_set(mode=mode) return selectedVerts def identify_rig(): if 'rigify_layers' not in bpy.context.object.data: return Rig_type.OTHER # non recognized LEGACY_...
How to clean up imported geometry Even though it won't make miracles, the following can help: To join all chunks into a single mesh: A (to select all), Ctrl+J To weld vertices: Switch to Edit mode (Tab), M > By Distance.
With an object selected, inEdit Modemake anelement selection, a group of vertices, edges or faces associated with a particular mesh region or area. InMaterialproperties click the+button toadd a new material index, ensure this is selected then click theAssignbutton below the Material List apertur...
pNode->AddChild(&(*parse4Blender(DynamicCast<NiNode>(*pIter))); } }// for (auto pIter(childList.begin()), pEnd(childList.end()); pIter != pEnd; pIter++)returnpNode; } 开发者ID:Hashmi1,项目名称:NifConvert,代码行数:50,代码来源:NifPrepareUtility.cpp 示例...
It is recommended to use VER_REQUIRED Blender version. The current version is VER_CURRENT. Incorrect add-on directory name. Incorrect name of the add-on directory. Add-on structure in the archive has been damaged, or entirety of the archive has been disrupted....