The Lua plugin provides support for writing plugins using the Lua scripting language. ## Usage The plugin scans the folder `lua-plugins` folder inside the normal plugin folder of Qt Creator `ExtensionSystem::PluginManager::pluginPaths()`. It loads scripts from any folder that contains a .lua ...
Kaleidoscope- A demo for interactive shaders in Godot. Godot 3 Tutorials Scripts that let you do new stuff, or enhance Godot functionality. Godot 4 Godot 3 Godot 2 Stuff integrated into Godot core (C++). Godot 4 Godot 3 godot-anl- A wrapper forAccidental Noise Librarywith a visual noise ...
diff --git a/scripts/community-dataset/.gitignore b/scripts/community-dataset/.gitignore new file mode 100644 index 0000000..ea1472e --- /dev/null +++ b/scripts/community-dataset/.gitignore @@ -0,0 +1 @@ +output/ diff --git a/scripts/community-dataset/README.md b/scripts/community...
Thanks for this Tomas, i would be extremly happy if i could get this to work. I installed the provided exiftool and copied the lua script. In the latest Davinci Version on Windows, the script is available in Resolve but nothing happens when i execute it. Is there a path for Exiftool...
Before I studied the lua script, I tried using the scripts you gave me. Since I don't know lua yet, I used it as it is. But I got an error '<name> or '...' exported' in 'DoAreaDamage (x, y, z, damageRange...)'
As soon as the Script is finished, you can save it with the ending [My Script].lua in the Soundminer system folder [YOUR USER]/library/application support/soundminer/Scripts Create a Folder called Scripts if there is no Scriptfolder in the/library/application support/soundminer/folder!
emotes, scripts, etc. are OK. /cast, /use, etc. are off limits. Note: the sub-commands cannot use macro options since the semicolons would cause ambiguity. Example: /opt [button:2] /bye; /wave /rndcmd [options] \; [options] \... Picks a random slash command out of the group...
For sedans when towing if appear too high on bed change coordinates in client.lua of tow script adjust z = 1.20 coords Allbos Arrest Manager : tows using a flatbed, you will need to adjust the X Y Z coords in the Script to make the tow vehicle teleport to the right location. ...
The first option would be to override an unused/less often used control input. To do this, the first thing you'll want to do is copy controlsscreen.lua to your mod's appropriate folder (your_mod_name\scripts\screens). Then find a control in your controlsscreen.lua that you feel th...
In the IntelliJ IDEA menu "Run" -> "Edit configurations" you can configure how and where the lua.exe file is located that should be used to run your scripts.This image has been resized. Click this bar to view the full image. The original image is sized 1101x171....