add_library命令是CMake中的一个重要指令,用于创建静态或动态库。然而,当在CMake脚本中直接使用cmake -P命令来执行包含add_library的脚本时,会遇到“add_library command is not scriptable”的错误。下面我将根据提供的参考信息,详细解答你的问题: 确认add_library命令的上下文环境: add_library是CMake中的命令,...
95 - <responds-to command="close"> 96 - <cocoa method="handleCloseScriptCommand:"/> 97 - </responds-to> 98 - </class> 99 - 100 - </suite> 6 + <xi:include href="file:///System/Library/ScriptingDefinitions/CocoaStandard.sdef" xpointer="xpointer(/dictionary/suite)"/> 101...
Assuming you have Xcode (or Xcode Command Line Tools) and Homebrew installed: brew install automake libtool openssl pkg-config#For MySQL supportbrew install mysql#For PostgreSQL supportbrew install postgresql#openssl is not linked by Homebrew, this is to avoid "ld: library not found for -lssl"...
Shell Library Command Line Sample (Windows) Windows Shell (Windows) Extensions (Windows) D3D11_PRIMITIVE_TOPOLOGY enumeration (Windows) Operator[] function (Windows) IMpeg2PsiParser::GetRecordElementaryPid method (Windows) MIBEntryGetFirst callback function (Windows) RASMONITORDLG structure (Windows) ...
An overview of many extensibility points is here:http://msdn.microsoft.com/en-us/library/aa753587.aspx TheIE Developer Centerwas recently updated, and includes anAdd-on Forum. NEW (11/06)- A newstep-by-step tutorialfor building Browser Helper Objects has been posted to MSDN. ...
Tera TermSyntax file for Tera Term Macro files. Tera Term is a free scripTABLE telnet client for 32-bit Windows; the scripts it executes are stored in TTL files. Contributed by Alex Angelopoulos, 16 July 2001 ThoroughbredTextPad syntax definitions for Thoroughbred Source. ...
86 86 if (NOT APPLE) 87 87 add_executable(${COPYQ_EXECUTABLE_NAME} ${copyq_COMPILE}) 88 88 else() 89 - # On Macs we must ensure Carbon and Cocoa are linked 90 - FIND_LIBRARY(CARBON_LIBRARY "Carbon") 91 - FIND_LIBRARY(COCOA_LIBRARY "Cocoa") 92 - MARK_AS_ADVANCED (CARB...
* [KNN](https://github.com/ArthurBrussee/KNN) - Fast K-Nearest Neighbour Library for Unity DOTS @@ -1830,7 +1836,6 @@ Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8 - [MeshDebugger](https://github.com/willnode/MeshDebugger/) First-class Mesh debugging too...
It is currently much more feature-complete and stable. And it is also free, open-source, and <a href="https://github.com/GodotNativeTools/godot-rust" target="_blank">scriptable with Rust!</a> 34 + 35 + Phew! If you haven't been scared away yet, lets move on to learning some ...
<responds-to command="close"> <cocoa method="handleCloseScriptCommand:"/> </responds-to> </class> </suite> <xi:include href="file:///System/Library/ScriptingDefinitions/CocoaStandard.sdef" xpointer="xpointer(/dictionary/suite)"/> <suite name="UTM Suite" code="UTMs" description="UTM virtu...