38 081.blender技巧篇扩展中文版081 -沿法线挤压面 Extrude Faces Along Normals 01:39 084.blender技巧篇扩展中文版084 -装配一个简单的角色部件1 Rigging A Simple Character Part 1 02:20 083.blender技巧篇扩展中文版083-与顶点父子关系的波浪交互Wave Interaction With Vertex Parenting 02:19 082.blender技巧...
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Blender addons that I've written that are somewhat useful (for me).vig-qol.pyBasically, I got lazy with separating things into different files/addons, so this is my general QOL package, which includes:Quick Sew Shorthand version for "bridge two edge loops and delete only faces". Toggle...
To protect your email address, create an account on BlenderNation and log in when posting a message. Receive our daily news roundup via email Notify me of followup comments via e-mail. You can also subscribe without commenting.Previous ArticleHow to work with Inset Faces in Blender 2.82 ...
This is an invaluable tool for Blender folks who do morphing for CC. Add-on allows to transfer the *shape* of one object (or group of vertices) to another object. And what's most important, it leaves the topology completely intact (number of faces, vertex order, etc), so CC does not...
to texture it. In Blender, the UV mapping process involves creating a UV map, which is a 2D representation of your 3D object’s surface. The model is unfolded at the edges we create when building it and essentially laid flat so that we can see all of the model’s faces at one tim...
Report a Bug 提交故障报告(按钮)Open a website in the Webbrowser 用网页浏览器打开网页 下方——— Install Add-On... 安装插件……(按钮)(会打开文件浏览器) 插件相关的可自定义选项 Blender的功能已经十分强大,如果勾选使用下面的额外插件,则更是如虎添翼。 Filter add-ons by category...
Improved mesh building by detecting and smoothing out angles on nodes that would otherwise create a crease in the bark. Fix for branches escaping React > Block objects. A simple object like the default cube has faces that perfectly align with the axis planes. The bounding box of these faces ...
You can do that by telling Blender how to map the texture to the faces of the object. To do this requiresUV mapping, but first, you need to unwrap your object, which is the process of turning the surface of a 3D object into a flat 2D plane. In a sense, it's like unfolding the ...