Myou Blender Plugin allows you to export Blender scenes, meshes, materials (GLSL), textures and animations to be used in your Myou Engine project.You can use any 3D model or texture formats supported by Blender (natively or using addons). But those assets must be optimal enough to have ...
Materials Textures Multitexture modes (modulate, add, decal, blend, normal, glow, gloss, etc.) Tags (as game properties) Collide and ObjectType (as game properties) Collision masks (as game properties) Coordinate system conversion Multiple UV coordinate sets ...
Almost all of our materials are designed to be used with real mesh displacement, using tessellation/adaptive subdivision. There are a few settings to change in Blender and modifiers to set up in order to get this working correctly. Rather than doing that manually, there is a Set up displaceme...
if engine not in {'CYCLES', 'BLENDER_EEVEE'}: if engine != 'BLENDER_WORKBENCH': self.report({'ERROR'}, tip_("Cannot generate materials for unknown %s render engine") % engine) return {'CANCELLED'} else: self.report({'WARNING'}, tip_("Generating Cycles/EEVEE compatible materi...
The Material Pipeline plugin was designed to simplify the creation of materials in Blender. Once installed, you can say goodbye to node-based material setups which can be complex and unwieldy. Material Pipeline also comes with over 100 different PBR materials that provides so much right out of...
The add-on is composed by different tools for computational design. Tessellate tool allows the user to copy a selected object (Component) on the faces of the active object (Generator), adapting its bounding box to the shape of quad-faces. Once the Tessellate button was pressed, then more op...
ofxDisplayStackObject Addon OpenFrameworks addon that allow dealing with "DisplayObjects" in a similar way Flash does. Each DisplayStackObject has its own translation, rotation, and color coordinates and can have as childs other DisplayStackObject that will inherit it's parents transformations. Maintai...
If this isn't caught, the time and materials are wasted on the manufactured product. It seems like a basic capability that is inexcusably absent given the cost of Fusion 360. This is supposed to be professional software, and I know users have asked for it in the pa...
渲染(render) 在影院制作动态连锁邮件4D(Make Dynamic Chain Mail In Cinema 4D)110 (Chris)4 Different Ways to Make A Dynamic Chain in C4D 效果 112 (Chris)How to Use Sketch & Toon with Particles in C4D 最后(final) 114 (Chris)Intro to Xpresso in Cinema 4D 电影中的XPXSO简介4D(Intro to Xpr...
On a side note, I totally agree about Blender, I find the software unnecessarily difficult to learn, and the interface rather intimidating (especially since 90% of the tutorials are for outdated versions where the instruction no longer applies). I've had different versions over the years, have...