(“Activision Blizzard” or the “Company” or “ABK”) has long been committed to fostering the most welcoming and inclusive workplace in our industry. Our Company’s continued success depends on our ability to attract, recruit, retain, and develop exceptional talent from diverse backgrounds. ...
video games now account for a large portion of u.s. teen spending, and activision is one of the beneficiaries for this new trend. there are almost 23 million teenagers in america. multiply 23 million by $214, and u.s. teens could contribute $4.9 billion to the video games industry annua...
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Meanwhile, net income had averaged an annual growth rate of 88% during that same period, despite competing in a highly cyclical industry where companies typically swing wildly between profit and loss. The company has also increased the cash on its balance sheet every year during that period ...
rapid changes in technology and industry standards; competition, including from other forms of entertainment; increasing importance of revenues derived from digital distribution channels; risks associated with the retail sales business model; the continued growth in the scope and complexity of our business...
strength of hot video-game franchises such as "Guitar Hero," "Call of Duty" and "Tony Hawk." Meanwhile, net income had averaged an annual growth rate of 88% during that same period, despite competing in a highly cyclical industry where companies typically swing wildly between profit and ...