下列範例會具現化委派, Action<T1,T2,T3,T4> 而不是明確定義新的委派,並將具名方法指派給它,藉此簡化此程式碼。C# 複製 using System; public class TestAction4 { public static void Main() { string[] ordinals = ["First", "Second", "Third", "Fourth", "Fifth", "Sixth", "Seventh", "...
The data type of the fourth InArgument<T> passed to the ActivityAction<T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11>. T5 The data type of the fifth InArgument<T> passed to the ActivityAction<T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11>. T6 The data type of the sixth InArgument<T> ...
建立ActivityAction<T1,T2,T3,T4> 類別的新執行個體。 C# 複製 public ActivityAction (); 適用於 產品版本 .NET Framework 4.0, 4.5, 4.5.1, 4.5.2, 4.6, 4.6.1, 4.6.2, 4.7, 4.7.1, 4.7.2, 4.8, 4.8.1 在GitHub 上與我們共同作業 您可以在 GitHub 上找到此內容的來源,在其中建...
取得或設定這個 ActivityAction<T1,T2,T3,T4,T5,T6,T7,T8,T9,T10> 所叫用的 InvokeAction<T1,T2,T3,T4,T5,T6,T7,T8,T9,T10>。 C# 複製 public System.Activities.ActivityAction<T1,T2,T3,T4,T5,T6,T7,T8,T9,T10> Action { get; set; } 屬性值 ActivityAction<T1,T2,T3,T4,T5,T6...
ActivityAction<T1,T2,T3,T4,T5,T6,T7,T8,T9,T10> ActivityAction<T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11> ActivityAction<T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11,T12> ActivityAction<T1,T2,T3,T4,T5,T6,T7,T8,T9,T10,T11,T12,T13> ...
ActivityAction<T1,T2,T3,T4,T5> 建構函式 參考 意見反應 定義 命名空間: System.Activities 組件: System.Activities.dll 建立ActivityAction<T1,T2,T3,T4,T5> 類別的新執行個體。 C# 複製 public ActivityAction (); 適用於 產品版本 .NET Framework 4.0, 4.5, 4.5.1, 4.5.2, 4.6, 4.6.1, 4.6...
取得或設定傳遞至相關聯 InArgument<T> 的第六個 ActivityAction<T1,T2,T3,T4,T5,T6,T7,T8,T9,T10>。 C# 複製 [System.Activities.RequiredArgument] public System.Activities.InArgument<T6> Argument6 { get; set; } 屬性值 InArgument<T6> 傳遞至相關聯 ActivityAction<T1,T2,T3,T4,T5,T6,T7,...
Since then our view of the mechanism of action of co-repressors has progressively changed. Here, we describe how models of co-repressor function have evolved from a simple exchange between co-repressors and co-activators to a combinatorial model of co-repressor and co-activator action. ...
一种处理方式是让线程产生数据,并存储到一个共享缓存中,而后调用count.store(number_of_items, memory_order_release)①让其他线程知道数据是可用的。线程群消耗着队列中的元素,之后可能调用count.fetch_sub(1, memory_order_acquire)②向队列索取一个元素,不过在这之前,需要对共享缓存进行完整的读取④。一旦count归...
取得或設定傳遞至相關聯 InArgument<T> 的第三個 ActivityAction<T1,T2,T3,T4,T5,T6,T7,T8,T9,T10>。