Well I'm confused but you could just create a normal array instead of an array of pointers. Myclass* classes = (Myclass*)malloc(sizeof(Myclass)*100); Note: you have malloc(sizeof(Myclass)*100) which is probably going to give you more than 100 pointers (possibly - depends on size ...
I have tried this using the SAFEARRAY's, it works when run in the debugger, when run outside of the debugger it hangs in above write stmt. If I replace the Errors argument with a I*4 variable and ignore it (ie don't bother checking the values) everything is fine. This...
yes get_current_cgroup_id: yes send_signal: yes override_return: yes Kernel features Instruction limit: 1000000 Loop support: yes Map types hash: yes percpu hash: yes array: yes percpu array: yes stack_trace: yes perf_event_array: yes Probe types kprobe: yes tracepoint: yes perf_event...
// Use ATL smart pointers CComPtr<ISldWorks> pSwApp; CComPtr<ICosmosWorks> pCOSMOSWORKS; CComPtr<IDispatch> pCOSMOSDispatch; CComPtr<ICwAddincallback> pCOSMOSObject; CComPtr<IDispatch> pDispatchSafeArray =NULL; CComPtr<ISafeArrayUtility> pSwSafeArray =NULL; ...
Re-run the game and measure how long it takes for each generation. In order to time the entire game usinggputimeit, a function that calls each generation,callUpdateGrid, is provided at the end of this example. gpuInitialGrid = gpuArray(initialGrid);% Retain this result to verify the corr...
Ihad no idea that you could use operator[] like a 2 dimensional array. It makes sense now but I really thought that I couldn't do that. [color=blue] > methods using this reference. Do do this, simply get rid of the lines
The size of the array to be passed can be determined using nvrtcGetNumSupportedArchs. see nvrtcGetNumSupportedArchs Parameters supportedArchs – [out] sorted array of supported architectures. Returns ▶ NVRTC_SUCCESS ▶ NVRTC_ERROR_INVALID_INPUT nvrtcResult nvrtcVersion(int *major, int *minor)...
array(file["/image"]).astype("uint8") label = int(np.array(file["/meta"]).astype("uint8")) return image, label Note that you access the various datasets in the file by indexing the file object using the dataset name preceded by a forward slash /. As before, you can create a ...
Here's the method in the GradientBitmapPage class that sets the bitmap using the Pixels property. The method allocates an SKColor array of the required size, but it could have used the Pixels property to create that array:C# Copy SKBitmap FillBitmapPixelsProp(out strin...
Dictionary<string,int> typeGenericMap =newDictionary<string,int>();inttempTypeGeneric =0; Array.ForEach(methodInfo.DeclaringType.GetGenericArguments(), x => typeGenericMap[x.Name] = tempTypeGeneric++); Dictionary<string,int> methodGenericMap =newDictionary<string,int>();inttempMethodGeneric...