usingUnityEngine;usingSystem.Collections;publicclassRaycastShootTriggerable:MonoBehaviour{ [HideInInspector]publicintgunDamage =1;// Set the number of hitpoints that this gun will take away from shot objects wit
- Show how much damage has been inflicted or write status effect messages to display in game which characters has been buffed or debuffed ⚔️ACTION BAR AND ABILITY BOOK/INTERFACE - Display an action bar and activate abilities with a click or a press of a key ...
Thanks for the tutorial I am hoping to get summons in my project so will have to have a look into this and hopefully get it to work how id like :) Debating on summoning and having them as playable or just bring them in as a special effect and cause damage - like the traditional FF...