Violent Videogames, for a Interdisciplinary Reading. Inquire on Player Modality from Pre-Adolescence and Adolescence(none)Cosimo Antonio Candido
This paper considers what it is about violent video games that leads one reasonably minded person to declare “That is immoral” while another de
The current study tested whether participants who played a violent video game (VVG) would exhibit increased aggressive inclinations relative to those who played a non-violent video game (NVG). Participants (N=386) were randomly assigned to play a VVG or a NVG prior to presumably interacting with...
Violent video game (VVG) use has repeatedly been found to be associated with hostile expectations about others, desensitization to violence, decreased empathy and prosocial behavior, and aggressive thoughts and behaviors. Although these research findings have been widely publicized, VVGs remain the most...
阅读理解 Playing violent video games can have immediate and lasting effects on a person’s thoughts and behavior, a new research shows. In fact, researchers report that the interactive and increasingly descriptive nature of some video games makes them “potentially more dangerous” than violence-char...
It is a widespread concern that violent video games promote aggression, reduce pro-social behaviour, increase impulsivity and interfere with cognition as well as mood in its players. Previous experimental studies have focussed on short-term effects of violent video gameplay on aggression, yet there ...
This has been both because the courts have concluded the research is unable to support the contention that violent video games cause aggression as well as Brief history of the policy statements The following section provides background information on the formation of the APA's 2005 Resolution on ...
1. According to the passage, why may violent video games be more dangerous than violent movies or TV programs? 相关知识点: 试题来源: 解析 一些视频游戏的交互性和描述性使得比电影和电视节目更危险 此题可定位到第一段第二句话,interactive and increasingly descriptive nature of some video games ma...
(HealthDay)—Shoot 'em up video games might be making your children far too comfortable with how they approach and handle real-life firearms, a new study argues.
It is a widespread concern that violent video games promote aggression, reduce pro-social behaviour, increase impulsivity and interfere with cognition as well as mood in its players. Previous experimental studies have focussed on short-term effects of vi