What is a Polygon? In geometry, apolygon can be defined as a flat or plane, two-dimensionalclosed shapebounded with straight sides. It does not havecurvedsides.Thesidesof a polygon are also called its edges. The
A polygon is a closed shape with straight sides. Rectangles, triangles, hexagons, and octagons are all examples of polygons. The word polygon comes from the
No, video game upscaling is much better than that. Because the video game has access to the source data (the vertices and polygons which dictate how shapes should be rendered on screen), when you upscale a video game it looksincredible. It’s not perfect, because textures might still show...
In this chapter we present a technique for rendering metaballs on state-of-the-art graphics processors at interactive rates. Instead of employing the marching cubes algorithm to generate a list of polygons, our method samples the metaballs' implicit surface by constraining free-moving pa...
Wg ring area was measured in maximum projections using the ‘Polygon selection’ tool in Fiji. In order to correct for the increased area due to tissue doming after 80hAEL we have approximated the Wg ring area as spherical cap with cap height h (which was obtained from the average basal ...
In application, fractures with definite location and property information can be deterministically included in a DFN model as two-dimensional lines or three-dimensional planar polygons. Otherwise, the geometry and properties of individual fractures (e.g., position, frequency, size, orientation, and ap...
1c). In this model, the ratio between the outer cylinder radius (Rb, basal radius) and the inner cylinder radius (Ra, apical radius) determines how large the relative expansion of the basal surface is with respect to the apical surface. We called this magnitude the surface ratio of the ...
With Kernel Tuner, programmers create simple Python scripts that specify: where the code is, how it should be called, and which tunable parameters the code supports. The tuner takes care of compiling and benchmarking the kernels and automates the search for the best performing kernel ...
With deferred shading, during scene-geometry rendering, we don't have to bother with any lighting; instead, we just output lighting properties such as the position and normal of each pixel. Later we apply lighting as a 2D post-process using this intermediate buffer—usually ca...
Oh, and we got rid of all the pesky special cases too, except for one: polygons with fewer than 3 sides are excluded. What could be inside a 2-sided polygon? (Apache's pointinpoly() doesn't even check, probably making a big mess with a 1-point polygon, but hey, it's not ...