The methodology for the new course design was a flipped classroom, a team-based learning model and Malcom Knowles’ adult learning theory. Students’ preparation for class as evidenced by quiz performance. Student perceptions of the helpfulness of various online preparatory module components. Quality ...
[60]. Gamification applications for the education sector include: Padlet, Blinkist, BookWidgets, Brainscape, Breakout EDU, Cerebriti, Classcraft, Mentimeter, ClassDojo, Arcademics, Coursera, Minecraft: Education Edition, Duolingo, Toovari, Edmodo Gamification, Maven, Quizlet, Goose Chase, Knowre, ...
Functioning as an online study tool, Quizlet grants users access to a diverse range of extensive datasets. Employing statistical analysis and machine learning methodologies, Quizlet aims to enhance the efficacy of studying practices for students. In the domains of economics and finance, ML ...